//===============================================状态机
 /// <summary>
 /// Registers the state handler.
 /// </summary>
 /// <param name="state">State.</param>
 /// <param name="ust">Ust.</param>
 public void RegisterStateHandler(State state, uState <GameManager> ust)
 {
     if (dic == null)
     {
         dic = new Dictionary <State, uState <GameManager> > ();
     }
     dic.Add(state, ust);
 }
Example #2
0
 public void ChangeState(uState <uType> nextState)
 {
     curState = nextState;
 }