internal CharacterMotor() { jump = new u::key((n)=>jump.input=n); dash = new u::key((n)=>dash.input=n); duck = new u::key((n)=>duck.input=n); axisX = new u::axis((n)=>axisX.input=n); axisY = new u::axis((n)=>axisY.input=n); }
/** `Feet` : **`constructor`** * * Usually frowned upon in `Unity` development, but in * this case, it harmlessly creates input listeners for * the few inputs that this class needs to know about. **/ public Feet() { jump = new u::key((n)=>jump.input=n); dash = new u::key((n)=>dash.input=n); duck = new u::key((n)=>duck.input=n); }