public void play(string effect, string subPath, List <Vector2> posList, bool loop, float animSpeed, bool forcePlay = false)
 {
     // 如果动作名相同,并且不是强制重新播放,则不播放动作
     if (mEffectNode.getTextureSet() == effect && mEffectNode.getSubPath() == subPath && mEffectNode.getPlayState() == PLAY_STATE.PS_PLAY && !forcePlay)
     {
         logInfo("play same animation!");
         return;
     }
     mEffectNode.setTextureSet(effect, subPath);
     mEffectNode.stop(true, false);
     mEffectNode.play();
     setTexturePosList(posList);
     setLoop(loop);
     setPlaySpeed(animSpeed);
     mEffectNode.addPlayingCallback(onAnimationPlaying);
 }