// public void _deflate(System.Type typeTri, Vector3 v1, Vector3 v2, Vector3 v3) // { // _deflate(typeTri, v1, v2, v3, mirror); // } public void _deflate(System.Type typeTri, Vector3 v1, Vector3 v2, Vector3 v3, bool mirrorImage) { this.deflationStep += 1; Material m_Material = GetComponent <Renderer>().material; GameObject obj = new GameObject(); obj.SetActive(false); MeshFilter objFil = obj.AddComponent <MeshFilter>(); MeshRenderer objRend = obj.AddComponent <MeshRenderer>(); objRend.material = m_Material; triangleMesh newTriangleMesh = (triangleMesh)obj.AddComponent(typeTri); newTriangleMesh.Init(v1, v2, v3, mirrorImage, false); obj.SetActive(true); }