Example #1
0
    void GoBack()
    {
        Vector3 lerped = Vector3.Lerp(startpos, endpos, lv);

        lx = lerped.x;
        ly = lerped.y;

        lv += dl;

        if (lv > 1f)
        {
            selected = trayectory.nothing;
        }
    }
Example #2
0
    void GoForward()
    {
        Vector3 lerped = Vector3.Lerp(startpos, direction, lv);

        lx = lerped.x;
        ly = lerped.y;

        lv += dl;

        if (lv > 1f)
        {
            selected = trayectory.spyrog;
        }
    }
Example #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Hitbox")
     {
         bool right = mainCharacter.GetComponent <CustomController>().right;
         int  r     = 1;
         if (!right)
         {
             r = -1;
         }
         direction = r * this.transform.right + this.transform.up * 3f;
         //direction = direction;
         startpos = this.transform.position;
         selected = trayectory.gotohell;
         lv       = 0f;
     }
 }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        targetPos = mainCharacter.transform.position + new Vector3(0.0f, 0.1f, 0.0f);


        if (Input.GetKeyDown(KeyCode.X) && selected != trayectory.back)
        {
            startpos = this.transform.position;
            endpos   = targetPos;
            selected = trayectory.back;
            lv       = 0f;
        }

        switch (selected)
        {
        case trayectory.orbit:
            Oribt();
            break;

        case trayectory.spyrog:
            Spirograph();
            break;

        case trayectory.back:
            GoBack();
            break;

        case trayectory.gotohell:
            GoForward();
            break;


        default:
            break;
        }


        t += dt;
        transform.position = targetPos + new Vector3(lx, ly, 0.0f);
    }