// Use this for initialization void Start() { tManag = GameObject.Find("GvrEventSystem").GetComponent <translationManager>(); textManager = GameObject.Find("LeftBodyPart").GetComponent <textbox>(); lManag = GameObject.Find("Text1").GetComponent <lightManager>(); selectedPart = ""; symptomToggles = new Dictionary <bodyPart, List <symptom> >() { }; selectedSymptoms = new List <symptom>() { }; defaultSymptoms = new List <symptom> { symptom.Pain, symptom.Swelling, symptom.Weakness, symptom.Redness, symptom.Itching, symptom.Other }; symptomsDictionary = new Dictionary <bodyPart, List <symptom> >() { { bodyPart.UpperRightLeg, defaultSymptoms }, { bodyPart.Knees, defaultSymptoms }, { bodyPart.UpperLeftLeg, defaultSymptoms }, { bodyPart.Belly, new List <symptom> { symptom.Diarrhea, symptom.Constipation, symptom.LossOfAppetite, symptom.Swelling, symptom.WeightLoss, symptom.Other } }, { bodyPart.LowerRightLeg, defaultSymptoms }, { bodyPart.LowerHead, new List <symptom> { symptom.Vomiting, symptom.BleedingGums, symptom.DryMouth, symptom.StiffNeck, symptom.Thirsty, symptom.Other } }, { bodyPart.LowerBack, defaultSymptoms }, { bodyPart.LowerLeftLeg, defaultSymptoms }, { bodyPart.Feet, defaultSymptoms }, { bodyPart.UpperHead, new List <symptom> { symptom.Headache, symptom.Dizziness, symptom.EyePain, symptom.Fever, symptom.YellowingOfEyes, symptom.Other } }, { bodyPart.UpperBack, defaultSymptoms }, { bodyPart.Chest, new List <symptom> { symptom.Cough, symptom.ShortOfBreath, symptom.Chills, symptom.Sweating, symptom.Pain, symptom.Other } }, { bodyPart.RightBiceps, defaultSymptoms }, { bodyPart.RightForearms, defaultSymptoms }, { bodyPart.RightTriceps, defaultSymptoms }, { bodyPart.RightHandPinky, defaultSymptoms }, { bodyPart.RightHandRing, defaultSymptoms }, { bodyPart.RightHandMiddle, defaultSymptoms }, { bodyPart.RightHandIndex, defaultSymptoms }, { bodyPart.RightHandThumb, defaultSymptoms }, { bodyPart.LeftBiceps, defaultSymptoms }, { bodyPart.LeftForearms, defaultSymptoms }, { bodyPart.LeftTriceps, defaultSymptoms }, { bodyPart.LeftHandPinky, defaultSymptoms }, { bodyPart.LeftHandRing, defaultSymptoms }, { bodyPart.LeftHandMiddle, defaultSymptoms }, { bodyPart.LeftHandIndex, defaultSymptoms }, { bodyPart.LeftHandThumb, defaultSymptoms }, }; }
// Use this for initialization void Start() { mytext.text = ""; tManag = GameObject.Find("GvrEventSystem").GetComponent <translationManager>(); symptomsList = new Dictionary <bodyPart, List <symptom> >() { }; sendMessage = GameObject.Find("Button"); sendMessage.SetActive(false); }
// Use this for initialization void Start() { mytext.text = ""; tManag = GameObject.Find("GvrEventSystem").GetComponent <translationManager>(); refresh(); }