public virtual void init(float t, bool odd) { if ((this.trajectoryBuilders.Count == 0)) { throw new Exception("RandomTraectoryBuilder requires at least one builder been added."); } current = trajectoryBuilders[UnityEngine.Random.Range(0, trajectoryBuilders.Count)]; current.init(t, odd); }
public virtual void addBuilder(trajectory.TrajectoryBuilder trajectoryBuilder) { trajectoryBuilders.Add(trajectoryBuilder); }