void Start() { generator = FindObjectOfType <trainGenerator>(); wagon = generator.Wagon; transform.position = wagon.getBoxPosition(); boxState = "Waiting"; changeBoxes = false; changePossible = false; //boxLetter = "A"; boxText = GetComponentInChildren <TextMesh>(); boxText.text = boxLetter; }
void Start() { manager = FindObjectOfType <trainLevelManager>(); wagonAnim = GetComponent <Animator>(); wagonAnim.SetBool("Moving", true); generator = FindObjectOfType <trainGenerator>(); wBefore = generator.Wagon; generator.Wagon = this; wagonState = "Moving"; if (wBefore != null) { wBefore.wNext = this; } else { Locomotive.setNextWagon(this); } }
void Start() { /*lettersList[0]= new string [] { "H", "O", "L", "A" }; * lettersList[1] = new string[] { "P", "A", "L", "O" }; * lettersList[2] = new string[] { "A", "L", "T", "O" }; * lettersList[3] = new string[] { "A", "R", "B", "O","L" }; * lettersList[4] = new string[] { "M", "A", "L", "E", "T", "A" };*/ //Paraliza el juego cuando la app queda en segundo plano. Application.runInBackground = false; level = 1; dlevels = GetComponent <TrainDifficultylevels>(); lettersList = dlevels.getLevelList(level); TrainGenerator = GetComponent <trainGenerator>(); WordTester = GetComponent <wordTester>(); messageGrandma = FindObjectOfType <grandmaMessage>(); countdownTimer = 70f; levelState = "Initial"; }