/* * See when to stop tracking the obstacle and return the game state. */ private void Update() { if (trackingState == trackObstacle.Track) { if (sceneControllerScript.currentState == SceneController.State.Complete) { trackingState = trackObstacle.Track; endGame(); } } }
/* * Intialize variables */ private void Start() { state = -1; trackingState = trackObstacle.Track; }