Example #1
0
 /*
  * See when to stop tracking the obstacle and return the game state.
  */
 private void Update()
 {
     if (trackingState == trackObstacle.Track)
     {
         if (sceneControllerScript.currentState == SceneController.State.Complete)
         {
             trackingState = trackObstacle.Track;
             endGame();
         }
     }
 }
Example #2
0
 /*
  * Intialize variables
  */
 private void Start()
 {
     state         = -1;
     trackingState = trackObstacle.Track;
 }