public touchScreen this[touchScreenOrientation o] //index access to a particular touch screen { get { return(getPanel(o)); } }
public touchScreen getPanel(touchScreenOrientation p) { int intP = (int)p; if (intP < 0 || intP >= touchScreens.Length) { return(null); } return(touchScreens[intP]); }
public touchScreen(touchScreenOrientation _orientation) { touches = new touch[0]; touchCount = 0; pinch = 1f; twist = 0f; screenOrientation = _orientation; active = false; //the first input causes it to activate. for (int i = 0; i < touchPool.Length; i++) { touchPool[i] = new touch(); } for (int i = 0; i < interfaces.Length; i++) { interfaces[i] = new touchInterface(); interfaces[i].orientation = _orientation; } for (int i = 0; i < touchIdMap.Length; i++) { touchIdMap[i] = 0; } }