// Game Finished private void GameFinished_Enter() { Debug.Log("[GameFinished] Enter"); // Clear variables. m_GameFinishedTimeSynced = false; m_GameFinishedTimePropertyAlreadySet = false; m_GameFinishedTimedOut = false; // Clear all groups. ClearAllGroups(); // Open End Game menu. SwitchPanels(UIGroup.Group1, m_EndGamePanel); // Register on end game menu events. if (m_EndGamePanel != null) { m_EndGamePanel.SetState(tnEndGamePanelState.OnlineSelection); m_EndGamePanel.SetTimer((float)m_TimeForRematch); m_EndGamePanel.mainMenuRequestedEvent += On_EndGame_MainMenuSelected; m_EndGamePanel.rematchRequestedEvent += On_EndGame_RematchSelected; } }
// GameFinished private void GameFinished_Enter() { Debug.Log("[GameFinished] Enter"); // Clear all groups. ClearAllGroups(); // Open End Game menu. SwitchPanels(UIGroup.Group1, m_EndGamePanel); // Register on end game menu events. if (m_EndGamePanel != null) { m_EndGamePanel.SetState(tnEndGamePanelState.OfflineSelection); m_EndGamePanel.mainMenuRequestedEvent += On_EndGame_MainMenuSelected; m_EndGamePanel.rematchRequestedEvent += On_EndGame_RematchSelected; } }