// UTILS

    private int GetAICount()
    {
        int aiCount = 0;

        tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>();

        if (teamsModule != null)
        {
            for (int teamIndex = 0; teamIndex < teamsModule.teamsCount; ++teamIndex)
            {
                tnTeamDescription teamDescription = teamsModule.GetTeamDescription(teamIndex);

                if (teamDescription == null)
                {
                    continue;
                }

                for (int characterIndex = 0; characterIndex < teamDescription.charactersCount; ++characterIndex)
                {
                    tnCharacterDescription characterDescription = teamDescription.GetCharacterDescription(characterIndex);

                    if (characterDescription == null)
                    {
                        continue;
                    }

                    bool ai = (characterDescription.playerId == Hash.s_NULL);
                    aiCount += (ai) ? 1 : 0;
                }
            }
        }

        return(aiCount);
    }
        private tnTeamDescription CreateTeam(int i_TeamKey, int i_TeamSize, Color i_TeamColor)
        {
            tnTeamData teamData = tnGameData.GetTeamDataMain(i_TeamKey);

            if (teamData == null || i_TeamSize <= 0)
            {
                return(null);
            }

            tnTeamDescription teamDescription = new tnTeamDescription();

            teamDescription.SetTeamId(i_TeamKey);
            teamDescription.SetTeamColor(i_TeamColor);

            List <int> teamLineup = teamData.GetDefaultLineUp(i_TeamSize);

            for (int characterIndex = 0; characterIndex < teamLineup.Count; ++characterIndex)
            {
                int characterKey = teamLineup[characterIndex];

                tnCharacterDescription characterDescription = new tnCharacterDescription();
                characterDescription.SetCharacterId(characterKey);
                characterDescription.SetPlayerId(StringUtils.s_NULL);
                characterDescription.SetSpawnOrder(characterIndex);

                teamDescription.AddCharacterDescription(characterDescription);
            }

            return(teamDescription);
        }
    public void AddCharacterDescription(tnCharacterDescription i_Character)
    {
        if (i_Character == null)
        {
            return;
        }

        m_Characters.Add(i_Character);
    }
Example #4
0
        public override void OnEnter()
        {
            tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>();

            if (teamsModule == null)
            {
                teamsModule = GameModulesManager.AddModuleMain <tnTeamsModule>();
                teamsModule.Clear();
            }

            tnTeamDescription team = new tnTeamDescription();

            team.SetTeamId(id.Value);
            team.SetTeamColor(color.Value);

            int charactersCount = characters.Length;

            for (int characterIndex = 0; characterIndex < charactersCount; ++characterIndex)
            {
                tnCharacterEntry entry = characters[characterIndex];
                if (entry != null)
                {
                    FsmString characterId       = entry.characterId;
                    FsmInt    onlinePlayerIndex = entry.onlinePlayerIndex;
                    FsmString playerId          = entry.playerId;
                    FsmInt    spawnOrder        = entry.spawnOrder;

                    if (characterId != null && !characterId.IsNone && onlinePlayerIndex != null && !onlinePlayerIndex.IsNone && playerId != null && !playerId.IsNone && spawnOrder != null && !spawnOrder.IsNone)
                    {
                        tnCharacterDescription character = new tnCharacterDescription();

                        character.SetCharacterId(characterId.Value);

                        character.SetOnlinePlayerIndex(onlinePlayerIndex.Value);

                        character.SetPlayerId(playerId.Value);
                        character.SetSpawnOrder(spawnOrder.Value);

                        team.AddCharacterDescription(character);
                    }
                }
            }

            teamsModule.AddTeamDescription(team);

            Finish();
        }
    // Used by Single player.

    public tnCharacterDescription GetCharacterDescriptionBySpawnOrder(int i_SpawnOrder)
    {
        tnCharacterDescription characterDescription = null;

        for (int characterIndex = 0; characterIndex < m_Characters.Count; ++characterIndex)
        {
            tnCharacterDescription currentDescription = m_Characters[characterIndex];

            if (currentDescription != null && currentDescription.spawnOrder == i_SpawnOrder)
            {
                characterDescription = currentDescription;
                break;
            }
        }

        return(characterDescription);
    }
    // tnBaseStandardMatchAIFactory's interface

    protected override void OnConfigure(tnTeamDescription i_TeamDescription)
    {
        if (i_TeamDescription == null)
        {
            return;
        }

        int charactersCount = i_TeamDescription.charactersCount;

        if (charactersCount <= 0 || charactersCount >= s_Roles.Length)
        {
            return;
        }

        AIRole[] roles = s_Roles[charactersCount - 1];

        if (roles == null || roles.Length == 0 || roles.Length != charactersCount)
        {
            return;
        }

        int aiIndex = 0;

        for (int characterIndex = 0; characterIndex < charactersCount; ++characterIndex)
        {
            tnCharacterDescription characterDescription = i_TeamDescription.GetCharacterDescription(characterIndex);

            if (characterDescription == null)
            {
                continue;
            }

            int          playerId   = characterDescription.playerId;
            tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId);

            if (playerData == null)
            {
                AIRole role = roles[aiIndex++];
                m_Roles.Add(role);
            }
        }

        m_Roles.Sort();
    }
        private void ProcessTeam(tnTeamDescription i_TeamDescription)
        {
            if (i_TeamDescription == null)
            {
                return;
            }

            InputModule inputModule = UIEventSystem.inputModuleMain;

            if (inputModule == null)
            {
                return;
            }

            for (int characterIndex = 0; characterIndex < i_TeamDescription.charactersCount; ++characterIndex)
            {
                tnCharacterDescription characterDescription = i_TeamDescription.GetCharacterDescription(characterIndex);
                if (characterDescription != null)
                {
                    int          playerId   = characterDescription.playerId;
                    tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId);

                    if (playerData != null)
                    {
                        string playerInputName     = playerData.playerInputName;
                        string wifiPlayerInputName = playerData.wifiPlayerInputName;

                        if (!StringUtils.IsNullOrEmpty(playerInputName))
                        {
                            inputModule.AddPlayer(playerInputName);
                        }
                        else
                        {
                            if (!StringUtils.IsNullOrEmpty(wifiPlayerInputName))
                            {
                                inputModule.AddWifiPlayer(wifiPlayerInputName);
                            }
                        }
                    }
                }
            }
        }
    private void Internal_AddTeamB(tnTeamsModule i_TeamsModule, int i_CharacterCount)
    {
        if (i_TeamsModule == null)
        {
            return;
        }

        tnTeamDescription teamDescription = new tnTeamDescription();

        string teamId = GetTeamB();

        teamDescription.SetTeamId(teamId);

        Color teamColor = GetTeamBColor();

        teamDescription.SetTeamColor(teamColor);

        if (i_CharacterCount >= 0)
        {
            tnTeamData teamData = tnGameData.GetTeamDataMain(teamId);
            if (teamData != null)
            {
                int characterCount = Mathf.Min(i_CharacterCount, teamData.charactersCount);
                for (int index = 0; index < characterCount; ++index)
                {
                    tnCharacterDescription characterDescription = new tnCharacterDescription();
                    characterDescription.SetCharacterId(teamData.GetCharacterKey(index));
                    characterDescription.SetSpawnOrder(index);

                    if (m_AllHumans)
                    {
                        characterDescription.SetPlayerId(GetPlayerIdByIndex(index + characterCount));
                    }

                    teamDescription.AddCharacterDescription(characterDescription);
                }
            }
        }

        i_TeamsModule.AddTeamDescription(teamDescription);
    }
    private void SetupTeamB(tnTeamsModule i_Module)
    {
        if (m_TeamB == null)
        {
            return;
        }

        tnTeamDescription teamDescription = new tnTeamDescription();

        // Add real players.

        for (int index = 0; index < m_TeamB.entriesCount; ++index)
        {
            GridEntry gridEntry = m_TeamB.GetEntryByIndex(index);

            if (gridEntry == null)
            {
                continue;
            }

            bool present = (gridEntry.device != null);
            if (present)
            {
                int playerId = gridEntry.device.playerId;

                tnCharacterDescription characterDescription = new tnCharacterDescription();
                characterDescription.SetPlayerId(playerId);

                teamDescription.AddCharacterDescription(characterDescription);

                LogManager.Log(this, LogContexts.FSM, "Added character to Team A [Real player]");
            }
        }

        // Add bots.

        for (int index = 0; index < m_TeamB.entriesCount; ++index)
        {
            GridEntry gridEntry = m_TeamB.GetEntryByIndex(index);

            if (gridEntry == null)
            {
                continue;
            }

            bool present = (gridEntry.isBot);
            if (present)
            {
                tnCharacterDescription characterDescription = new tnCharacterDescription();
                characterDescription.SetPlayerId(Hash.s_NULL);

                teamDescription.AddCharacterDescription(characterDescription);

                LogManager.Log(this, LogContexts.FSM, "Added character to Team A [BOT]");
            }
        }

        // Add team description.

        i_Module.AddTeamDescription(teamDescription);
    }
Example #10
0
    private void SpawnCharacter(int i_TeamIndex, int i_TeamSize, int i_SpawnIndex, int i_PhotonPlayerId, tnCharacterDescription i_CharacterDescription)
    {
        if (m_CharacterPrefab == null || i_CharacterDescription == null)
        {
            return;
        }

        int descriptorCharacterId       = i_CharacterDescription.characterId;
        int descriptorOnlinePlayerIndex = i_CharacterDescription.onlinePlayerIndex;
        int descriptorPlayerId          = i_CharacterDescription.playerId;

        string[] spawnPointsNames = SpawnPoints.GetSpawnPoints(i_TeamIndex, i_TeamSize);

        if (spawnPointsNames == null)
        {
            return;
        }

        if (i_SpawnIndex < 0 || i_SpawnIndex >= spawnPointsNames.Length)
        {
            return;
        }

        string     spawnPointName = spawnPointsNames[i_SpawnIndex];
        GameObject spawnPointGo   = GameObject.Find(spawnPointName);

        if (spawnPointGo == null)
        {
            return;
        }

        TSTransform2D spawnPoint = spawnPointGo.GetComponent <TSTransform2D>();

        if (spawnPoint == null)
        {
            return;
        }

        tnCharacterData characterData = tnGameData.GetCharacterDataMain(descriptorCharacterId);

        if (characterData == null)
        {
            return;
        }

        tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>();

        if (teamsModule == null)
        {
            return;
        }

        tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex);

        if (teamDescription == null)
        {
            return;
        }

        int   teamId    = teamDescription.teamId;
        Color teamColor = teamDescription.teamColor;

        tnTeamData teamData = tnGameData.GetTeamDataMain(teamId);

        if (teamData == null)
        {
            return;
        }

        bool isLocal = (PhotonNetwork.offlineMode) ? true : tnGameModulesUtils.IsLocalPlayer(descriptorOnlinePlayerIndex);
        bool isHuman = (PhotonNetwork.offlineMode) ? (descriptorPlayerId != Hash.s_NULL) : (descriptorOnlinePlayerIndex >= 0);

        Vector3    spawnPosition = spawnPoint.position.ToVector();
        Quaternion spawnRotation = Quaternion.Euler(0f, 0f, spawnPoint.rotation.AsFloat());

        // Spawn character.

        GameObject characterInstance = Instantiate <GameObject>(m_CharacterPrefab);

        characterInstance.name = characterData.displayName;

        characterInstance.transform.position = spawnPosition;
        characterInstance.transform.rotation = spawnRotation;

        // Configure TSTransform

        TSTransform2D tsTransform = characterInstance.GetComponent <TSTransform2D>();

        if (tsTransform != null)
        {
            tsTransform.position = spawnPoint.position;
            tsTransform.rotation = spawnPoint.rotation;
        }

        // Configure depth2d.

        tnDepth2d depth2d = characterInstance.GetComponent <tnDepth2d>();

        if (depth2d != null)
        {
            depth2d.SetOffset(spawnPointGo.transform.position.z);
        }

        // Configure character stats database.

        tnStatsDatabase teamStats = teamData.teamStats;

        tnStatsContainer statsContainer = characterInstance.GetComponent <tnStatsContainer>();

        if (statsContainer != null)
        {
            statsContainer.SetStatsDatabase(teamStats);
        }

        // Configure character view.

        tnCharacterViewController characterViewController = characterInstance.GetComponent <tnCharacterViewController>();

        if (characterViewController != null)
        {
            // Base color.

            characterViewController.SetBaseColor(teamColor);

            // Charging force bar.

            characterViewController.SetChargingForceBarColor(teamColor);

            // Energy bar.

            characterViewController.SetEnergyBarColor(teamColor);

            // Flag.

            characterViewController.SetFlagSprite(teamData.baseSprite);

            // Animator

            characterViewController.SetAnimatorController(characterData.animatorController);

            // Set facing right.

            characterViewController.SetFacingRight((spawnPoint.position.x < 0f));

            // Player color.

            characterViewController.TurnOffColor();
            characterViewController.SetArrowVisible(false);
            characterViewController.SetArrowColor(Color.white);

            if (isLocal)
            {
                if (PhotonNetwork.offlineMode)
                {
                    if (isHuman)
                    {
                        tnPlayerData playerData = tnGameData.GetPlayerDataMain(descriptorPlayerId);
                        if (playerData != null)
                        {
                            Color playerColor = playerData.color;

                            characterViewController.SetPlayerColor(playerColor);

                            characterViewController.SetArrowVisible(true);
                            characterViewController.SetArrowColor(playerColor);
                        }
                    }
                }
                else
                {
                    List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain();
                    if (onlinePlayersKeys != null)
                    {
                        if (descriptorOnlinePlayerIndex >= 0 && descriptorOnlinePlayerIndex < onlinePlayersKeys.Count)
                        {
                            int onlinePlayerKey = onlinePlayersKeys[descriptorOnlinePlayerIndex];
                            tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey);
                            if (onlinePlayerData != null)
                            {
                                Color playerColor = onlinePlayerData.color;

                                characterViewController.SetPlayerColor(playerColor);

                                characterViewController.SetArrowVisible(true);
                                characterViewController.SetArrowColor(playerColor);
                            }
                        }
                    }
                }
            }
        }

        // Input: NOTE that current aiFacotry assumes that all AI are handled by the same client.
        // If you want to support AI in multiplayer you should change the ai factory implementation.
        // Now multiplayer isn't implemented, so now, if you're using AI, you are playing offline --> All AIs are yours.

        if (isLocal)
        {
            tnInputFiller      inputFiller      = null;
            tnRumbleController rumbleController = null;

            int  localPlayerIndex;
            bool localPlayerIndexFound = tnGameModulesUtils.OnlineToLocalPlayerIndex(descriptorOnlinePlayerIndex, out localPlayerIndex);
            if (localPlayerIndexFound || PhotonNetwork.offlineMode)
            {
                tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>();

                int          playerId   = (PhotonNetwork.offlineMode) ? descriptorPlayerId : ((localPartyModule != null) ? localPartyModule.GetPlayerId(localPlayerIndex) : Hash.s_NULL);
                tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId);

                if (playerData != null)
                {
                    string playerInputName     = playerData.playerInputName;
                    string wifiPlayerInputName = playerData.wifiPlayerInputName;

                    PlayerInput     playerInput     = InputSystem.GetPlayerByNameMain(playerInputName);
                    WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName);

                    if (playerInput != null)
                    {
                        inputFiller      = new tnPlayerInputFiller(playerInput);
                        rumbleController = new tnRumbleController(playerInput);

                        m_LocalPlayersInput.Add(playerInput);
                    }
                    else
                    {
                        if (wifiPlayerInput != null)
                        {
                            inputFiller = new tnWiFiPlayerInputFiller(wifiPlayerInput);

                            m_LocalWifiPlayersInput.Add(wifiPlayerInput);
                        }
                    }
                }
                else
                {
                    tnAIInputFiller aiInputFiller = CreateAIInputFiller(i_TeamIndex, i_SpawnIndex, characterInstance);
                    inputFiller = aiInputFiller;

                    List <tnAIInputFiller> aiList = m_LocalAI[i_TeamIndex];
                    aiList.Add(aiInputFiller);
                }
            }

            // Bind input filler to character instance.

            if (inputFiller != null)
            {
                tnInputController inputController = new tnInputController(inputFiller);
                inputController.SetRumbleController(rumbleController);

                AddInputController(inputController);

                tnCharacterInput characterInput = characterInstance.GetComponent <tnCharacterInput>();
                if (characterInput != null)
                {
                    characterInput.Bind(inputController);
                }
            }

            // Add rumble component.

            if (isHuman)
            {
                tnRumbleParams rumbleParams = Resources.Load <tnRumbleParams>(s_RumbleParams_ResourcePath);

                if (rumbleParams != null)
                {
                    tnRumble rumbleComponent = characterInstance.GetComponent <tnRumble>();
                    if (rumbleComponent == null)
                    {
                        rumbleComponent = characterInstance.AddComponent <tnRumble>();
                    }

                    rumbleComponent.SetParams(rumbleParams);
                }
            }

            // Input Delay.

            int delay = (TrueSyncManager.isOfflineMain) ? m_OfflinePlayerInputDelay : 0;

            if (!isHuman)
            {
                tnMatchSettingsModule matchSettingsModule = GameModulesManager.GetModuleMain <tnMatchSettingsModule>();
                int       aiLevelIndex = (matchSettingsModule != null) ? matchSettingsModule.aiLevelIndex : (tnGameData.aiLevelCountMain / 2);
                tnAILevel aiLevel      = tnGameData.GetAILevelMain(aiLevelIndex);
                if (aiLevel != null)
                {
                    delay = aiLevel.inputDelay;
                }
            }

            // Register on player input collector.

            RegisterObjectOnInputCollector(characterInstance, delay);
        }

        // Configure character info.

        tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>();

        if (characterInfo == null)
        {
            characterInfo = characterInstance.AddComponent <tnCharacterInfo>();
        }

        int characterIndex = m_Characters.Count;

        characterInfo.SetCharacterIndex(characterIndex);
        characterInfo.SetCharacterId(descriptorCharacterId);
        characterInfo.SetTeamIndex(i_TeamIndex);
        characterInfo.SetTeamId(teamId);
        characterInfo.SetTeamColor(teamColor);

        // Callback.

        OnCharacterSpawned(i_TeamIndex, characterIndex, characterInstance);

        // Add characters to lists.

        m_Characters.Add(characterInstance);
        if (isLocal)
        {
            m_LocalCharacters.Add(characterInstance);
        }

        List <GameObject> team = m_Teams[i_TeamIndex];

        team.Add(characterInstance);

        // Create character result.

        tnCharacterResults characterResults = CreateCharacterResults(descriptorCharacterId);

        characterResults.isHuman = isHuman;

        tnTeamResults teamResults = GetTeamResultsByIndex(i_TeamIndex);

        if (teamResults != null)
        {
            teamResults.AddCharacterResults(characterResults);
        }

        m_CharactersResults.Add(characterResults);

        // Track character result.

        StateTracker.AddTracking(characterResults);

        // Configure TrueSyncObject.

        TrueSyncObject trueSyncObject = characterInstance.GetComponent <TrueSyncObject>();

        if (trueSyncObject != null)
        {
            trueSyncObject.SetOwnerId(i_PhotonPlayerId);
            TrueSyncManager.RegisterTrueSyncObjectMain(trueSyncObject);
        }
    }
Example #11
0
    private void ProceesTeam(int i_TeamIndex, tnTeamDescription i_TeamDescription)
    {
        if (i_TeamDescription == null)
        {
            return;
        }

        int        teamId   = i_TeamDescription.teamId;
        tnTeamData teamData = tnGameData.GetTeamDataMain(teamId);

        if (teamData == null)
        {
            return;
        }

        m_TeamsIds.Add(teamId);

        // Get team size.

        int teamSize = i_TeamDescription.charactersCount;

        // Create team results.

        tnTeamResults teamResults = CreateTeamResults(teamId);

        m_TeamsResults.Add(teamResults);

        StateTracker.AddTracking(teamResults);

        // Callback.

        OnCreateTeam(i_TeamIndex, i_TeamDescription);

        for (int characterIndex = 0; characterIndex < teamSize; ++characterIndex)
        {
            tnCharacterDescription characterDescription = (PhotonNetwork.offlineMode) ? i_TeamDescription.GetCharacterDescriptionBySpawnOrder(characterIndex) : i_TeamDescription.GetCharacterDescription(characterIndex);

            if (characterDescription == null)
            {
                continue;
            }

            int disconnectedPlayerPhotonId = -1;
            int photonPlayerId;
            if (PhotonNetwork.offlineMode)
            {
                photonPlayerId = 0; // 0 is the default value related to a fake "Local_Player". See TrueSyncController::Initialize.
            }
            else
            {
                int onlinePlayerIndex = characterDescription.onlinePlayerIndex;
                tnGameModulesUtils.GetPhotonPlayerOwnerId(onlinePlayerIndex, out photonPlayerId);

                // Check if the owner of this character is still connected. If not, reset photon player id.

                PhotonPlayer owner = PhotonUtils.GetPhotonPlayer(photonPlayerId);
                disconnectedPlayerPhotonId = (owner == null) ? photonPlayerId : -1;
                photonPlayerId             = (owner != null) ? photonPlayerId : -1;
            }

            // If photon player id is valid, spawn character.

            if (photonPlayerId >= 0)
            {
                SpawnCharacter(i_TeamIndex, teamSize, characterIndex, photonPlayerId, characterDescription);
            }
            else
            {
                Debug.LogWarning("[tnMatchController] Character skipped for photon player id " + disconnectedPlayerPhotonId + ".");
            }
        }
    }
    private void SetupInputModule()
    {
        InputModule inputModule = UIEventSystem.inputModuleMain;

        if (inputModule == null)
        {
            return;
        }

        inputModule.Clear();

        tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>();

        if (teamsModule != null)
        {
            for (int teamIndex = 0; teamIndex < teamsModule.teamsCount; ++teamIndex)
            {
                tnTeamDescription teamDescription = teamsModule.GetTeamDescription(teamIndex);

                if (teamDescription == null)
                {
                    continue;
                }

                for (int characterIndex = 0; characterIndex < teamDescription.charactersCount; ++characterIndex)
                {
                    tnCharacterDescription characterDescription = teamDescription.GetCharacterDescription(characterIndex);

                    if (characterDescription == null)
                    {
                        continue;
                    }

                    int playerId = characterDescription.playerId;

                    if (Hash.IsNullOrEmpty(playerId))
                    {
                        continue;
                    }

                    tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId);

                    if (playerData == null)
                    {
                        continue;
                    }

                    string playerInputName     = playerData.playerInputName;
                    string wifiPlayerInputName = playerData.wifiPlayerInputName;

                    PlayerInput     playerInput    = InputSystem.GetPlayerByNameMain(playerInputName);
                    WiFiPlayerInput wifiPlyerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName);

                    if (playerInput != null)
                    {
                        inputModule.AddPlayer(playerInput);
                    }
                    else
                    {
                        if (wifiPlyerInput != null)
                        {
                            inputModule.AddWifiPlayer(wifiPlyerInput);
                        }
                    }
                }
            }
        }
    }
    public void Setup()
    {
        tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>();

        if (teamsModule == null)
        {
            return;
        }

        for (int teamIndex = 0; teamIndex < teamsModule.teamsCount; ++teamIndex)
        {
            tnTeamDescription teamDescription = teamsModule.GetTeamDescription(teamIndex);

            if (teamDescription == null)
            {
                continue;
            }

            Color teamColor = teamDescription.teamColor;

            if (viewInstance != null)
            {
                viewInstance.SetTeamColor(teamIndex, teamColor);
            }

            int captainPlayerIndex = teamDescription.captainOnlinePlayerIndex;

            for (int characterIndex = 0; characterIndex < teamDescription.charactersCount; ++characterIndex)
            {
                tnCharacterDescription characterDescription = teamDescription.GetCharacterDescription(characterIndex);

                if (characterDescription == null)
                {
                    continue;
                }

                List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain();

                if (onlinePlayersKeys == null)
                {
                    continue;
                }

                int onlinePlayerIndex = characterDescription.onlinePlayerIndex;

                if (onlinePlayerIndex < 0 || onlinePlayerIndex >= onlinePlayersKeys.Count)
                {
                    continue;
                }

                int onlinePlayerKey = onlinePlayersKeys[onlinePlayerIndex];

                if (Hash.IsNullOrEmpty(onlinePlayerKey))
                {
                    continue;
                }

                tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey);

                if (onlinePlayerData == null)
                {
                    continue;
                }

                Color playerColor = onlinePlayerData.color;

                if (viewInstance != null)
                {
                    viewInstance.SetPlayerIsHuman(teamIndex, characterIndex, true); // For now AI isnt' present online.
                    viewInstance.SetPlayerColor(teamIndex, characterIndex, playerColor);

                    if (onlinePlayerIndex == captainPlayerIndex)
                    {
                        viewInstance.SetCaptainColor(teamIndex, playerColor);
                    }
                }
            }
        }

        for (int teamIndex = 0; teamIndex < teamsModule.teamsCount; ++teamIndex)
        {
            tnTeamDescription teamDescription = teamsModule.GetTeamDescription(teamIndex);

            if (teamDescription == null)
            {
                continue;
            }

            if (viewInstance != null)
            {
                viewInstance.SetupTeam(teamIndex, teamDescription);
            }
        }
    }