Init() public method

public Init ( ) : void
return void
Example #1
0
        void DoSetFont()
        {
            if (_textMesh == null)
            {
                LogWarning("Missing tk2dTextMesh component: " + _textMesh.gameObject.name);
                return;
            }

            GameObject go = font.Value;

            if (go == null)
            {
                return;
            }

            tk2dFont _font = go.GetComponent <tk2dFont>();


            if (_font == null)
            {
                return;
            }

            _textMesh.font = _font.data;
            _textMesh.renderer.material = _font.material;
            _textMesh.Init(true);
        }