// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.S))
        {
            GameObject g = GameObject.FindGameObjectWithTag("SunLightObject");
            sunLightScript = g.GetComponent <timeWalkDayNightToggle>();

            // accesses the bool named "nowIsDay" and changed its value.
            sunLightScript.nowIsDay = false;
        }
    }
Example #2
0
 private void ToggleNight()
 {
     if (dayNightRef == null)
     {
         dayNightRef = FindObjectOfType <timeWalkDayNightToggle>();
     }
     if (dayNightRef != null)
     {
         dayNightRef.ToggleDayNight();
     }
 }