Example #1
0
    void Start() // on start..
    {
        GameObject player = GameObject.Find("Player");

        timeSlow     = player.GetComponent <timeSlow>(); // set timeSlow to be the timeSlow component on the player
        playerScript = player.GetComponent <playerScript>();
        pausePanel.SetActive(false);                     // disable the pause screen
        exitPanel.SetActive(false);                      // disable the Exit menu
        settingsPanel.SetActive(false);                  // disable the settings menu
        restartPanel.SetActive(false);                   // disable the restart panel menu
    }
Example #2
0
 void Start()
 {
     player               = GameObject.Find("Player");
     playerScript         = player.GetComponent <playerScript>();
     solidBoxCol          = gameObject.GetComponent <BoxCollider2D>();
     rb                   = gameObject.GetComponent <Rigidbody2D>();
     timeSlowScript       = player.GetComponent <timeSlow>();
     head                 = player.transform.Find("Head").gameObject;
     jumpLayer            = playerScript.jumpLayer;
     playerColliderObject = transform.Find("playerCollider").gameObject;
     playerBoxCol         = playerColliderObject.GetComponent <BoxCollider2D>();
     spriteRenderer       = gameObject.GetComponent <SpriteRenderer>();
     SetType();
     CheckForParent();
     playerBoxCol.enabled = true;
     unavailableTimer     = 1f;
 }