Example #1
0
 public void update_steering()
 {
     //steer right
     if(Input.GetKey(KeyCode.D)){
         FR.steerAngle = 30;
         FL.steerAngle = 30;
         if(current_tilt != tilt_state.right){
             if(current_tilt == tilt_state.left){
                 bikeModel.transform.Rotate(new Vector3(0,0,-20));
             }
             bikeModel.transform.Rotate(new Vector3(0,0,-20));
             current_tilt = tilt_state.right;
         }
     }
     //steer left
     else if(Input.GetKey(KeyCode.A)){
         FR.steerAngle = -30;
         FL.steerAngle = -30;
         if(current_tilt != tilt_state.left){
             if(current_tilt == tilt_state.right){
                 bikeModel.transform.Rotate(new Vector3(0,0,20));
             }
             bikeModel.transform.Rotate(new Vector3(0,0,20));
             current_tilt = tilt_state.left;
         }
     }
     //steer straight
     else{
         FR.steerAngle = 0;
         FL.steerAngle = 0;
         if(current_tilt != tilt_state.normal){
             if(current_tilt == tilt_state.left)
                 bikeModel.transform.Rotate(new Vector3(0,0,-20));
             if(current_tilt == tilt_state.right)
                 bikeModel.transform.Rotate(new Vector3(0,0,20));
             current_tilt = tilt_state.normal;
         }
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     wheelColliders = GetComponentsInChildren<WheelCollider>();
     foreach (WheelCollider wc in wheelColliders){
         if( wc.name == "Wheel_FR")FR = wc;
         else if(wc.name == "Wheel_FL")FL = wc;
         else if(wc.name == "Wheel_BR")BR = wc;
         else if(wc.name == "Wheel_BL")BL = wc;
     }
     current_tilt = tilt_state.normal;
     rb = GetComponent<Rigidbody>();
 }