public static CGVector Apply (this CGVector vector, CGAffineTransform transform) { return vector.CreatePoint ().Apply (transform).CreateVector (); }
public static MathPoint Point(this IMathUtility m, double[] v) { return (MathPoint)m.CreatePoint(v); }
public static Point2D DrawPoint(this Factory2D F, Vector P) { return F.CreatePoint(P.X, P.Y); }