public static BlockMap WithSuccessor(this BlockMap map, int offset, int count) { map.AssignBytes(offset + count + 1, count); return map; }
public static BlockMap WithImmediatePredecessor(this BlockMap map, int offset, int count) { map.AssignBytes(offset - count, count); return map; }
public static BlockMap WithIntersectingPredecessor(this BlockMap map, int offset, int count) { map.AssignBytes(offset - count + 1, count); return map; }
public static BlockMap WithBlock(this BlockMap map, int offset, int count) { map.AssignBytes(offset, count); return map; }