/// <summary>初始用户武将生活技能信息</summary> public tg_role_life_skill InitLifeSkill(Int64 rid) { if (rid == 0) { return(null); } var model = new tg_role_life_skill { rid = rid, sub_archer = CommonHelper.EnumLifeType(LifeSkillType.ARCHER), sub_artillery = CommonHelper.EnumLifeType(LifeSkillType.ARTILLERY), sub_ashigaru = CommonHelper.EnumLifeType(LifeSkillType.ASHIGARU), sub_build = CommonHelper.EnumLifeType(LifeSkillType.BUILD), sub_calculate = CommonHelper.EnumLifeType(LifeSkillType.CALCULATE), sub_craft = CommonHelper.EnumLifeType(LifeSkillType.CRAFT), sub_eloquence = CommonHelper.EnumLifeType(LifeSkillType.ELOQUENCE), sub_equestrian = CommonHelper.EnumLifeType(LifeSkillType.EQUESTRIAN), sub_etiquette = CommonHelper.EnumLifeType(LifeSkillType.ETIQUETTE), sub_martial = CommonHelper.EnumLifeType(LifeSkillType.MARTIAL), sub_medical = CommonHelper.EnumLifeType(LifeSkillType.MEDICAL), sub_mine = CommonHelper.EnumLifeType(LifeSkillType.MINE), sub_ninjitsu = CommonHelper.EnumLifeType(LifeSkillType.NINJITSU), sub_reclaimed = CommonHelper.EnumLifeType(LifeSkillType.RECLAIMED), sub_tactical = CommonHelper.EnumLifeType(LifeSkillType.TACTICAL), sub_tea = CommonHelper.EnumLifeType(LifeSkillType.TEA) }; model.Save(); return(model); }