private ASObject GetRoleSingle(TGGSession session, int rid) { if (rid == 0) { rid = session.Player.Role.Kind.role_id; } var _role = tg_role.Find(new String[] { tg_role._.role_id, tg_role._.user_id }, new Object[] { rid, session.Player.User.id }); if (_role != null) { return(BuildData((int)ResultType.FAIL)); } var base_role = Variable.BASE_ROLE.FirstOrDefault(m => m.id == rid); if (base_role == null) { return(BuildData((int)ResultType.ROLE_NOT_EXIST)); } var identify = Variable.BASE_IDENTITY.FirstOrDefault(m => m.vocation == (int)VocationType.Roles && m.value == 1); var entity = new RoleItem(); var role = new tg_role { user_id = session.Player.User.id, role_id = base_role.id, role_level = 1, role_state = (int)RoleStateType.IDLE, base_captain = base_role.captain, base_force = base_role.force, base_brains = base_role.brains, base_charm = base_role.charm, base_govern = base_role.govern, power = base_role.power, att_life = base_role.life, role_identity = identify == null ? 0 : identify.id, }; role.Save(); entity.Kind = role; dynamic obje_user = CommonHelper.ReflectionMethods("TGG.Module.User", "Common"); var life_skill = obje_user.InitLifeSkill(entity.Kind); entity.LifeSkill = life_skill; new Upgrade().UserLvUpdate(session.Player.User.id, 0, role); return(BuildData((int)ResultType.SUCCESS)); }
/// <summary> /// 用户金币保存并推送 /// </summary> private void PowerSaveAndSend(tg_role role, int power, Int64 userid) { role.power += power; role.Save(); if (!Variable.OnlinePlayer.ContainsKey(userid)) { return; } var session = Variable.OnlinePlayer[userid] as TGGSession; if (session == null) { return; } session.Player.Role.Kind = role; var list = new List <string> { Expressions.GetPropertyName <RoleInfoVo>(q => q.rolePower), Expressions.GetPropertyName <RoleInfoVo>(q => q.power) }; new RoleAttUpdate().RoleUpdatePush(role, userid, list); }
/// <summary>初始用户武将信息</summary> public tg_role InitRole(tg_user user) { var base_role_0 = Variable.BASE_RULE.FirstOrDefault(q => q.id == "1003"); var base_role_1 = Variable.BASE_RULE.FirstOrDefault(q => q.id == "1004"); if (base_role_0 == null || base_role_1 == null) { return(null); } var roleid = user.player_sex == (int)SexType.Male ? int.Parse(base_role_0.value) : int.Parse(base_role_1.value); var base_role = Variable.BASE_ROLE.FirstOrDefault(m => m.id == roleid); if (base_role == null) { return(null); } var identify = Variable.BASE_IDENTITY.FirstOrDefault(m => m.vocation == user.player_vocation); var model = new tg_role { user_id = user.id, role_id = roleid, role_level = 1, role_state = (int)RoleStateType.PROTAGONIST, base_captain = base_role.captain, base_force = base_role.force, base_brains = base_role.brains, base_charm = base_role.charm, base_govern = base_role.govern, power = base_role.power, att_life = base_role.life, role_identity = identify == null ? 0 : identify.id, }; model.Save(); return(model); }