Example #1
0
 public static extern tErr CameraEventCallbackRegister(UInt32 Camera, [In, Out] tCameraEventCallback Callback, IntPtr Context);
Example #2
0
 public static extern tErr CameraEventCallbackUnRegister(UInt32 Camera, [In, Out] tCameraEventCallback Callback);
Example #3
0
        // Setup the camera up for streaming.
        static bool CameraStart()
        {
            tFrameCallback       lFrameCB = new tFrameCallback(FrameDoneCB);
            tCameraEventCallback lEventCB = new tCameraEventCallback(EventDone);
            UInt32 FrameSize = 0;
            IntPtr Context   = IntPtr.Zero;


            if (Pv.AttrExists(GCamera.Handle, "EventsEnable1") == tErr.eErrNotFound)
            {
                Console.WriteLine("This camera does not support event notifications.");
                return(false);
            }

            // Adjust packet size for optimal performance.
            Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228);

            // Determines how big the frame buffers should be.
            if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0)
            {
                tFrame   Frame   = new tFrame();
                byte[]   Buffer  = new byte[FrameSize];
                GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned);

                // Set the frame's fields.
                // Handle to the Camera.
                Frame.Context.Field0 = new IntPtr(GCamera.Handle);
                // Address of the pinned object.
                Frame.ImageBuffer = pBuffer.AddrOfPinnedObject();
                // Buffer size.
                Frame.ImageBufferSize = FrameSize;

                // Setup the event channel.
                Pv.AttrUint32Set(GCamera.Handle, "EventsEnable1", 0);
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionStart");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionEnd");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");
                Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "FrameTrigger");
                Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On");


                if (Pv.CameraEventCallbackRegister(GCamera.Handle, lEventCB, Context) != tErr.eErrSuccess)
                {
                    Console.WriteLine("There was an error accessing the driver.");
                    return(false);
                }

                // Start the capture mode.
                if (Pv.CaptureStart(GCamera.Handle) == 0)
                {
                    if (Pv.AttrFloat32Set(GCamera.Handle, "FrameRate", 5) == 0)
                    {
                        // Set the camera in continuous acquisition mode,and in "Freerun".
                        if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "FixedRate") == 0)
                        {
                            // Set the acquisition mode into continuous.
                            if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0)
                            {
                                // If that fails, reset the camera to non-capture mode.
                                Pv.CaptureEnd(GCamera.Handle);

                                Console.WriteLine("Failed to start.");
                                return(false);
                            }
                            else
                            {
                                // Pin down a copy of the frame structure.
                                GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned);

                                // Enqueue the frame.
                                Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), lFrameCB);

                                return(true);
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }