// Use this for initialization void Start() { svg = GameObject.FindObjectOfType <survivalguide> (); GameObject kung = GameObject.FindGameObjectWithTag("Player"); peplayer = kung.GetComponent <player>(); GameObject go = GameObject.FindGameObjectWithTag("Player"); target = go.transform; }
// Use this for initialization void Start() { svg = GameObject.FindObjectOfType <survivalguide> (); timer = 60; timeleft.text = timer.ToString(); rotationspeed = 4500f; health.Curvalue = 20f; health.Maxvalue = 20f; speed = 150f; Time.timeScale = 1; playerstart = true; canmove = true; cece = GetComponent <CharacterController> (); maincamera = FindObjectOfType <Camera>(); anim = gameObject.GetComponentInChildren <Animator> (); }