public void OnSupplyTriggerStay2D(Collider2D other) { supply sup = other.gameObject.transform.parent.gameObject.GetComponent <supply> (); if (sup != null) { sup.Gather(); } }
void OnTriggerStay2D(Collider2D other) { if (auto) { if (other.gameObject.tag == "Enemy") { ZombieAI ai = other.gameObject.GetComponent <ZombieAI>(); if (ai != null) { TryShoot(ai); } } else if (other.gameObject.tag == "Supply") { supply sup = other.gameObject.GetComponent <supply>(); if (sup != null) { sup.Gather(); } } } }