// this event is called when the user interacts with the UI elements
    void onUIActivated(stripColor value)
    {
        if (ModeDetermine == "idle")
        {
            switch (value)
            {
            case stripColor.RED:
                strokeMat.color = Color.red;
                _cursorRenderer.material.color = Color.red;
                break;

            case stripColor.BLUE:
                strokeMat.color = Color.blue;
                _cursorRenderer.material.color = Color.blue;
                break;

            case stripColor.GREEN:
                strokeMat.color = Color.green;
                _cursorRenderer.material.color = Color.green;
                break;

            case stripColor.YELLOW:
                strokeMat.color = Color.yellow;
                _cursorRenderer.material.color = Color.yellow;
                break;
            }
        }
        else if (ModeDetermine == "drawing")
        {
        }
    }
Example #2
0
 public void interactionStateActivated(stripColor value)
 {
     onInteraction(value);
 }