// this event is called when the user interacts with the UI elements void onUIActivated(stripColor value) { if (ModeDetermine == "idle") { switch (value) { case stripColor.RED: strokeMat.color = Color.red; _cursorRenderer.material.color = Color.red; break; case stripColor.BLUE: strokeMat.color = Color.blue; _cursorRenderer.material.color = Color.blue; break; case stripColor.GREEN: strokeMat.color = Color.green; _cursorRenderer.material.color = Color.green; break; case stripColor.YELLOW: strokeMat.color = Color.yellow; _cursorRenderer.material.color = Color.yellow; break; } } else if (ModeDetermine == "drawing") { } }
public void interactionStateActivated(stripColor value) { onInteraction(value); }