Example #1
0
    // Update is called once per second
    void UpdateEverySecond()
    {
        if (currentStatus.Equals(status.QUEUE))
        {
            if (lastVisitedAttraction.npcsWaiting.Count <= lastVisitedAttraction.npcAmount)
            {
                UpdateHappiness(game.penaltyInQueue);
            }
            else if (lastVisitedAttraction.npcsWaiting.Count > lastVisitedAttraction.npcAmount)
            {
                UpdateHappiness(Mathf.RoundToInt(game.penaltyInQueue * game.overfilledQueuePenaltyMultiplier));
            }
        }

        if (currentStatus.Equals(status.ATTRACTION))
        {
            UpdateHappiness(game.rewardInAttraction);
        }

        if (walkRandom && currentStatus == status.IDLE && remainingIdleTime > 0)
        {
            --remainingIdleTime;
        }

        UpdateShirtColor();

#if UNITY_EDITOR
        gameObject.name = "NPC [" + currentStatus.ToString() + "]";
#endif
    }
Example #2
0
 private void SettingOK_Click(object sender, EventArgs e)
 {
     settingOK.BackgroundImage = Resource1.button_ok;
     if (!enterSuccess.Equals(status.success))
     {
         setting_win.Hide();
         main_win.Show();
     }
     else
     {
         this.Hide();
         this.ShowInTaskbar = false;
         ni.Visible         = true;
     }
 }