public static void loadStats(statsToSave savedStats, Stats stats) { stats.Damage = savedStats.Damage; stats.damageResistanceInPercent = savedStats.damageResistanceInPercent; stats.manna = savedStats.manna; stats.MannaEarnPerSecond = savedStats.MannaEarnPerSecond; stats.MaxHealth = savedStats.MaxHealth; stats.MaxManna = savedStats.MaxManna; stats.Speed = savedStats.Speed; stats.health = savedStats.health; stats.AmmoCountUpdate = savedStats.AmmoCountUpdate; stats.DamageCountUpdate = savedStats.DamageCountUpdate; stats.damageResistanceInPercentCountUpdate = savedStats.damageResistanceInPercentCountUpdate; stats.HealthCountUpdate = savedStats.HealthCountUpdate; stats.MedChestCountUpdate = savedStats.MedChestCountUpdate; stats.SpeedCountUpdate = savedStats.SpeedCountUpdate; }
public static statsToSave CreateStructStats(Stats stats) { statsToSave statsToSave = new statsToSave(); statsToSave.Damage = stats.Damage; statsToSave.damageResistanceInPercent = stats.damageResistanceInPercent; statsToSave.manna = stats.manna; statsToSave.MannaEarnPerSecond = stats.MannaEarnPerSecond; statsToSave.MaxHealth = stats.MaxHealth; statsToSave.MaxManna = stats.MaxManna; statsToSave.Speed = stats.Speed; statsToSave.health = stats.health; statsToSave.AmmoCountUpdate = stats.AmmoCountUpdate; statsToSave.DamageCountUpdate = stats.DamageCountUpdate; statsToSave.damageResistanceInPercentCountUpdate = stats.damageResistanceInPercentCountUpdate; statsToSave.HealthCountUpdate = stats.HealthCountUpdate; statsToSave.MedChestCountUpdate = stats.MedChestCountUpdate; statsToSave.SpeedCountUpdate = stats.SpeedCountUpdate; return(statsToSave); }
public static statsToSave GetStats(PlayerType playerType) { statsToSave stats = new statsToSave(); if (playerType == PlayerType.Egor) { stats = SaveController.saves[OneSavePanel.SaveNum].statsEgor; } else if (playerType == PlayerType.Dimitry) { stats = SaveController.saves[OneSavePanel.SaveNum].statsDima; } else if (playerType == PlayerType.Maxim) { stats = SaveController.saves[OneSavePanel.SaveNum].statsMax; } else if (playerType == PlayerType.Alex) { stats = SaveController.saves[OneSavePanel.SaveNum].statsAlex; } return(stats); }