private void createSaveDataNode(int argsSaveIndx)
    {
        int tmpStoryProgress;
        staticValueManagerS sVMS = staticValueManagerGetter.getManager();

        //ストーリー進捗の取得
        tmpStoryProgress = sVMS.getStoryProgress_pinpoint(argsSaveIndx);
        //最大レベルキャラの取得
        saveCharaValueClass retCharaData = sVMS.getSaveChara_MaxLevel(argsSaveIndx);
        string charaName = "";

        switch (retCharaData.Number)
        {
        case 0:
            charaName = "エンジュ";
            break;

        case 1:
            charaName = "シュスラン";
            break;

        case 2:
            charaName = "スズシロ";
            break;

        case 3:
            charaName = "アカネ";
            break;

        case 4:
            charaName = "ホオズキ";
            break;

        case 5:
            charaName = "モクレン";
            break;

        case 6:
            charaName = "サクラ";
            break;

        case 7:
            charaName = "シオン";
            break;

        case 8:
            charaName = "ヒイラギ";
            break;
        }

        string setTxt = "SaveDate" + (argsSaveIndx + 1) + "\n Chapter " + (long)tmpStoryProgress + "\n " + charaName + " Level " + retCharaData.level.ToString("0");

        if (tmpStoryProgress == 0)
        {
            //newGameの場合は上書き
            setTxt = "SaveDate" + (argsSaveIndx + 1) + "\n 始めから";
        }


        switch (argsSaveIndx)
        {
        case 0:
            _nodeTxt01.text = setTxt;
            break;

        case 1:
            _nodeTxt02.text = setTxt;
            break;

        default:
            _nodeTxt03.text = setTxt;
            break;
        }
    }