// Use this for initialization void Start() { TimerScript.matchTime = MATCH_TIME; time_left = MATCH_TIME; ScoreP1Script.scoreP1 = 0; ScoreP2Script.scoreP2 = 0; //state = stateOfMatch.notStarted; state = stateOfMatch.cinematic; point = pointOfStart.player1; velLev = velocityLevel.level1; bc = GetComponent <BoxCollider>(); P1.transform.position = P1initialPosition.position; P2.transform.position = P2initialPosition.position; fadeValue = minValue; for (int i = 0; i < P2Materials.Length; i++) { P1Materials[i].SetFloat("Vector1_68C5C62B", fadeValue); } for (int i = 0; i < P1Materials.Length; i++) { P2Materials[i].SetFloat("Vector1_68C5C62B", fadeValue); } }
public void EndCinematic() { state = stateOfMatch.notStarted; PM.StartParticlesP1(); GameObject.FindObjectOfType <AudioManager>().PlayRandomPitch("EnergyConcentration"); match_started = true; GameObject.FindObjectOfType <AudioManager>().PlayRandomPitch("AirHorn"); }
private void HotBallLogic() { timerBallTime += Time.deltaTime; if (timerBallTime >= ballTime) { timerBallTime = 0; PM.HitPlayerParticles(ball.transform); state = stateOfMatch.endPoint; timerBallTime = 0; if (currentSideOfBall == 1) { P1.GetComponent <PlayerMovement>().defeated = true; P1.GetComponent <PlayerMovement>().HittedFront(); DissolveManagerP1(); point = pointOfStart.player2; PM.StartBurningGroundP1(); FindObjectOfType <AudioManager>().PlayRandomPitch("ExplosionSound"); ScoreP2Script.scoreP2++; } else { P2.GetComponent <PlayerMovement>().defeated = true; P2.GetComponent <PlayerMovement>().HittedFront(); DissolveManagerP2(); point = pointOfStart.player1; PM.StartBurningGroundP2(); FindObjectOfType <AudioManager>().PlayRandomPitch("ExplosionSound"); ScoreP1Script.scoreP1++; } } if (timerBallTime >= ballTime - timeInFlames) { PM.StartFireTrail(); } else { PM.EndFireTrail(); } }
private void GameOverManager() { if (time_left <= 0) { GameObject.FindObjectOfType <AudioManager>().PlayRandomPitch("AirHorn"); ball.GetComponent <BallScript>().ballStopped = true; ball.GetComponent <BallScript>().hitted = false; RestartTimerBall(); PM.EndFireTrail(); match_started = false; //para que no corra el tiempo ball.transform.position = new Vector3(-10000, ball.transform.position.y, ball.transform.position.z); if (ScoreP1Script.scoreP1 == ScoreP2Script.scoreP2) //Draw { //completar empate GameObject.FindObjectOfType <LevelChanger>().FadeToNextLevel(); } else { RestartDissolve(); if (ScoreP1Script.scoreP1 > ScoreP2Script.scoreP2) //win P1 { WINNER = 1; GameObject.FindObjectOfType <CameraHolderScript>().MoveToP1(); P1initialPosition = WinPointP1; P1.GetComponent <PlayerMovement>().defeated = true; //P1.GetComponent<PlayerMovement>().isOnGround = true; DissolveManagerP1(); } else //win P2 { WINNER = 2; GameObject.FindObjectOfType <CameraHolderScript>().MoveToP2(); P2initialPosition = WinPointP2; P2.GetComponent <PlayerMovement>().defeated = true; DissolveManagerP2(); } StartCoroutine(WaitBetweenRounds()); } state = stateOfMatch.endGame; } }
// Update is called once per frame void Update() { if (match_started) { GameOverManager(); } CheckPositionOfBall(); CheckWallsOpen(); RainManager(); PostProcessingManager(); if (match_started) { time_left -= Time.deltaTime; TimerScript.matchTime = time_left; EnvironmentChanger(); } switch (state) { case stateOfMatch.notStarted: ball.transform.position = startPointP1.position; currentSideOfBall = 1; previousSideOfBall = 1; if (!ball.GetComponent <BallScript>().ballStopped) { state = stateOfMatch.running; ball.GetComponent <BallScript>().hitted = true; } //print("no ha empezado"); break; case stateOfMatch.running: //doChangesWhileRunning(); //print("empezamos"); HotBallLogic(); break; case stateOfMatch.endPoint: ball.GetComponent <BallScript>().ballStopped = true; ball.GetComponent <BallScript>().hitted = false; RestartTimerBall(); PM.EndFireTrail(); if (point == pointOfStart.player1) { ball.transform.position = startPointP1.position; PM.StartParticlesP1(); currentSideOfBall = 1; previousSideOfBall = 1; } else { ball.transform.position = startPointP2.position; PM.StartParticlesP2(); currentSideOfBall = 2; previousSideOfBall = 2; } StartCoroutine(WaitBetweenRounds()); state = stateOfMatch.startPoint; GameObject.FindObjectOfType <AudioManager>().PlayRandomPitch("EnergyConcentration"); ball.GetComponent <BallScript>().ResetVelocity(); ball.GetComponent <BallScript>().ResetMaterial(); break; case stateOfMatch.startPoint: //print("estamos aqui"); if (!ball.GetComponent <BallScript>().ballStopped) { state = stateOfMatch.running; ball.GetComponent <BallScript>().hitted = true; } break; case stateOfMatch.endGame: timerEnd += Time.deltaTime; if (timerEnd >= TimeShowingWinner) { GameObject.FindObjectOfType <AudioManager>().StopSound("Fireworks"); GameObject.FindObjectOfType <AudioManager>().StopSound("CinematicSound"); GameObject.FindObjectOfType <LevelChanger>().FadeToLevel(0); } if (WINNER == 1) { P1.GetComponent <Animator>().SetTrigger("Winner"); //PM.PlayConfettiP1(); } else { if (WINNER == 2) { P2.GetComponent <Animator>().SetTrigger("Winner"); //PM.PlayConfettiP2(); } } break; } }