public void runAndInit(string c) { start s = RunAndInit; s.BeginInvoke(c, null, null); // SetFolder(folder); }
// public GameObject ball; // Start is called before the first frame update void Start() { // col = GetComponent<Collider2D>(); cm = Camera.main; st = GetComponent <start>(); lr = GetComponent <LineRenderer>(); rb = GetComponent <Rigidbody2D>(); }
void Start () { rainbowScript = FindObjectOfType(typeof(rainbow)) as rainbow; hpScript = FindObjectOfType (typeof(start)) as start; randomNum = Random.Range (1, 100); once = true; blacked = false; }
void Awake() { building = false; prefab = (GameObject)Resources.Load("Prefabs/WoodTower"); plane = GameObject.Find("Plane"); cam=GameObject.Find("camerarig"); s=cam.GetComponent<start>(); allowed=s.GetAllowed(); SetScore (); SetGold (); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists, destroying object!"); Destroy(this); } }
private void timer1_Tick(object sender, EventArgs e) { i++; if (i == 25) { player.Stop(); timer1.Stop(); this.Hide(); start f1 = new start(); f1.Show(); } }
public value2(string su, string st, string en, string em, string name) { subject = su; Start = new start(); Start.DateTime = st; Start.TimeZone = "UTC"; End = new end(); End.DateTime = en; End.TimeZone = "UTC"; Attendees = new atendee(); Attendees.adress = em; Attendees.name = name; }
//Need A* //Currently limiting pathfinding within a room, then path from room to room private Queue <Node> AStar(start, end) { //TODO: rempace pseudocode with actual code //investigate this pq https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp //possible optimization: pre-compute all the exact paths heuristics for each map (not good for changing maps) //create open list PriorityQueue open = new PriorityQueue <Node>(); HashSet closed = new HashSet <Node>(); open.Enqueue(start); while (!open.Empty) { Node current, var priority = open.Dequeue(); //find all successors from the node var neighbors = current.neighbors; for (Node neighbor : neighbors) { //distance estimate between current node and target var h = ManhattanDistance(current, end); //plus distance between the considered node and the current node (always one turn away) var g = priority + 1; var f = h + g; //skip if node is in open list with a lower heuristic value if (open.Contains(neighbor)) { //not sure if this is an ok shortcut //should be, but maybe we should get the node from the queue anyway if (f > neighbor.Heuristic) { continue; } } //skip if node is in closed list with a lower heuristic value if (closed.Contains(neighbor)) { //same comment as above if (f > neighbor.Heuristic) { continue; } } neighbor.Heuristic = f; open.Enqueue(neighbor); } closed.Enqueue(current); } }
{ static void Main(string[] args) { start del = Start; Action <string, string> timeOver = TimeOver; CutDown[] classes = new CutDown[] { new Reading("Чтение задания", del, timeOver), new Doing("Выполнение задания", del, timeOver), new Checking("Проверка задания перед отправкой", del, timeOver) }; foreach (var ql in classes) { ql.Init(); ql.Run(); } Console.ReadKey(); }
// Use this for initialization void Start() { // gamesystemタグのゲームオブジェクトを探索 gamesystem = GameObject.FindGameObjectWithTag("gamesystem"); startCS = gamesystem.GetComponent <start>(); // なぜか親子関係はtransformオブジェクトが担ってるんだよなぁ childText = this.gameObject.transform.Find("Text").gameObject; //number = 2; bomb = 0; normalcol = this.gameObject.GetComponent <Button>().colors.normalColor; Coroutine = ColorCoroutine(); numberStart(); }
public static IEnumerable <(DateTime, DateTime)> SplitTupleByMinutes(DateTime start, DateTime end, int minutes) => SplitTuple(start, end, TimeSpan.FromMinutes(minutes));
=> CalculateFrequency(Values, step, start, k, size, precision, dimensions, useMedian, useRandomValues);
: base(file) => this.Line = new Line2D(start, end);
Initialize(start, end, excludeEndDate);
Overlap = new OptionalTimeInterval(new TimeInterval(start, end), IntervalOrigin.IntersectingIntervals);
targetTransform.localPosition = Vector3.LerpUnclamped(start, end, Curve.Evaluate(time));
DrawArc(new Arc2(center, radius, start, end), in color, lineWidth, rotation, in origin, opacity);
targetTransform.localEulerAngles = Vector3.LerpUnclamped(start, end, Curve.Evaluate(time));
public static TextSpan FromBounds(in int start, in int end) => new TextSpan(start, end - start);
// Use this for initialization void Start () { hpScript = FindObjectOfType (typeof(start)) as start; body = GetComponent<Rigidbody>(); body.AddForce (Physics.gravity * 10); //bool grounded = false; }
foreach (var(start, end, cost) in connections)
canvasGroup.alpha = Mathf.LerpUnclamped(start, end, time);
public Checking(string name, start callback, Action <string, string> timeOver) { timer = new Timer(name); del = callback; this.timeOver = timeOver; }
/// <inheritdoc cref="Overwrite"/> public MutableRange(T start, T endInclusive) => Overwrite(start, endInclusive);
GetPointer(pointer, start, start + length, out startPointer, out endPointer);
private void SelectRange(int start, int length) => (ViewPort.SelectionStart, ViewPort.SelectionEnd) = (ToPoint(start), ToPoint(start + length - 1));
var(start, end) = path;
public void runCommandsExternal(string c) { start s = Run; s.BeginInvoke(c, null, null); }
rectTransform.sizeDelta = Vector2.LerpUnclamped(start, end, time);
AddConnection(start, end, cost);
=> SetKey(start, mid, last);
edgeQuadTrees.SearchArea(new Quad(start, end));
public DataTable Startingreport(start s) { SqlConnection conn = new SqlConnection(); conn.ConnectionString = ConfigurationManager.ConnectionStrings["btposdb"].ToString(); SqlCommand cmd = new SqlCommand(); cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "HVInsUpdDelreport"; cmd.Connection = conn; SqlParameter f = new SqlParameter("@flag", SqlDbType.VarChar); f.Value = s.flag; cmd.Parameters.Add(f); SqlParameter i = new SqlParameter("@SlNo", SqlDbType.Int); i.Value = s.SlNo; cmd.Parameters.Add(i); SqlParameter E = new SqlParameter("@EntryDate", SqlDbType.Date); E.Value = s.EntryDate; cmd.Parameters.Add(E); SqlParameter d = new SqlParameter("@VechID", SqlDbType.Int); d.Value = s.VechID; cmd.Parameters.Add(d); SqlParameter r = new SqlParameter("@RegistrationNo", SqlDbType.NVarChar, 255); r.Value = s.RegistrationNo; cmd.Parameters.Add(r); SqlParameter dd = new SqlParameter("@DriverName", SqlDbType.NVarChar, 255); dd.Value = s.DriverName; cmd.Parameters.Add(dd); SqlParameter p = new SqlParameter("@PartyName", SqlDbType.NVarChar, 255); p.Value = s.PartyName; cmd.Parameters.Add(p); SqlParameter po = new SqlParameter("@PickupPlace", SqlDbType.NVarChar, 255); po.Value = s.PickupPlace; cmd.Parameters.Add(po); SqlParameter de = new SqlParameter("@DropPlace", SqlDbType.NVarChar, 255); de.Value = s.DropPlace; cmd.Parameters.Add(de); SqlParameter pp = new SqlParameter("@StartMeter", SqlDbType.Int); pp.Value = s.StartMeter; cmd.Parameters.Add(pp); SqlParameter d1 = new SqlParameter("@PickupTime", SqlDbType.DateTime); d1.Value = s.PickupTime; cmd.Parameters.Add(d1); SqlParameter e = new SqlParameter("@ExecutiveName", SqlDbType.NVarChar, 255); e.Value = s.ExecutiveName; cmd.Parameters.Add(e); SqlParameter bb = new SqlParameter("@BookingNo", SqlDbType.Decimal); bb.Value = s.BookingNo; cmd.Parameters.Add(bb); SqlParameter ee = new SqlParameter("@EntryTime", SqlDbType.DateTime); ee.Value = s.EntryTime; cmd.Parameters.Add(ee); SqlParameter cc = new SqlParameter("@CloseStatus", SqlDbType.NVarChar, 255); cc.Value = s.CloseStatus; cmd.Parameters.Add(cc); DataTable dt = new DataTable(); SqlDataAdapter da = new SqlDataAdapter(cmd); da.Fill(dt); return(dt); }