Example #1
0
    void OnEeventAddBuff(int eventID, Client.stAddBuff state)
    {
        BuffDataBase db = GameTableManager.Instance.GetTableItem <BuffDataBase>(state.buffid);

        if (db != null)
        {
            if (db.dwShield == 1)
            {//不显示的直接跳过
                return;
            }
        }
        if (ClientGlobal.Instance().IsMainPlayer(state.uid))
        {
            mainRoleBuffList.Insert(0, state);
            stShowBuffInfo info = new stShowBuffInfo();
            info.IsMainRole = true;
            DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MainPanel, UIMsgID.stShowBuff, info);
        }
        else
        {
            Client.IEntity target = ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl().GetCurTarget();
            if (target != null)
            {
                if (target.GetUID() == state.uid)
                {
                    targetBuffList.Insert(0, state);
                    stShowBuffInfo info = new stShowBuffInfo();
                    info.IsMainRole = false;
                    DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MainPanel, UIMsgID.stShowBuff, info);
                }
            }
        }
    }
Example #2
0
 void OnEventRemoveBuff(int eventID, stRemoveBuff param)
 {
     if (ClientGlobal.Instance().IsMainPlayer(param.uid))
     {
         for (int i = 0; i < mainRoleBuffList.Count; i++)
         {
             Client.stAddBuff st = (Client.stAddBuff)mainRoleBuffList[i];
             if (st.buffThisID == param.buffThisID)
             {
                 mainRoleBuffList.RemoveAt(i);
                 break;
             }
         }
         stShowBuffInfo info = new stShowBuffInfo();
         info.IsMainRole = true;
         DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MainPanel, UIMsgID.stShowBuff, info);
     }
     else
     {
         for (int i = 0; i < targetBuffList.Count; i++)
         {
             Client.stAddBuff st = (Client.stAddBuff)targetBuffList[i];
             if (st.buffThisID == param.buffThisID && st.uid == param.uid)
             {
                 targetBuffList.RemoveAt(i);
                 break;
             }
         }
         stShowBuffInfo info = new stShowBuffInfo();
         info.IsMainRole = false;
         DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MainPanel, UIMsgID.stShowBuff, info);
     }
 }
Example #3
0
    public override bool OnMsg(UIMsgID msgid, object param)
    {
        if (msgid == UIMsgID.eSetRoleProperty)//添加主角的时候刷新界面
        {
            // Client.IEntity entity = (Client.IEntity)param;
            Client.IEntity entity = param as Client.IEntity;
            if (entity != null)
            {
                //SetRoleHp(entity);
                //SetRoleMp(entity);
                //SetRoleExp(entity);
                //SetRolePkModel(entity);
                //if (m_label_lablePower != null)
                //{
                //    m_label_lablePower.text = entity.GetProp((int)FightCreatureProp.Power).ToString();
                //}

                SetRoleHpMpExpPkPower(entity);
            }
        }
        else if (msgid == UIMsgID.stShowBuff)
        {
            stShowBuffInfo info = (stShowBuffInfo)param;

            if (info.IsMainRole)
            {
                ArrayList list = DataManager.Manager <BuffDataManager>().MainRoleBuffList;
                RefreshBuffIcon(m_trans_MainRoleBUffContainer, list);
                ShowBuffInfo(m_trans_MainRoleBUffContainer, true);
            }
            else
            {
                ArrayList list = DataManager.Manager <BuffDataManager>().TargetBuffList;
                RefreshBuffIcon(m_trans_TargetBUffContainer, list);
                ShowBuffInfo(m_trans_TargetBUffContainer, false);
            }
        }
        else if (msgid == UIMsgID.eRefreshEnemyList)
        {
            GameCmd.stEnmityDataUserCmd_S cmd = (GameCmd.stEnmityDataUserCmd_S)param;
            OnEnemyList(cmd);
        }
        else if (msgid == UIMsgID.eShowCopyInfo)
        {
            stCopyInfo info = (stCopyInfo)param;
            ShowFBWidgetUI(info.bShow, info.bShowBattleInfoBtn);
        }
        else if (msgid == UIMsgID.eSkillBtnRefresh)
        {//走新手引导 OnUIEvent
            SetSkillIcon();
        }
        else if (msgid == UIMsgID.eSkillChangeState)
        {
            LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>();
            if (m_widget_SkillBtns != null)
            {
                Quaternion rotation = m_widget_SkillBtns.transform.localRotation;
                if (data.CurState == SkillSettingState.StateTwo)
                {
                    m_widget_SkillBtns.transform.DORotate(new Vector3(0, 0, 125), rotTime);
                }
                else
                {
                    m_widget_SkillBtns.transform.DORotate(new Vector3(0, 0, 0), rotTime);
                }
                SetPlayerSkillIcon();
                uint stateSkill = data.GetCurStateSkillIDByJob();
                ExecutePublicCD(stateSkill);
            }
            data.SetCurStateSkillList();
        }
        else if (msgid == UIMsgID.eSkillShowPetSkill)
        {
            if (m_lstSkillBtns.Count > 9)
            {
                m_lstSkillBtns[9].Refresh();
            }
        }
        else if (msgid == UIMsgID.eShortcutList)
        {
            InitShortcutGrid();//快捷使用道具
        }
        else if (msgid == UIMsgID.eShortcutRect)
        {
            Vector3 pos = (Vector3)param;
            PointInRectEvent(pos);
        }
        else if (msgid == UIMsgID.eShortcutRect)
        {
            Vector3 pos = (Vector3)param;
            PointInRectEvent(pos);
        }
        else if (msgid == UIMsgID.eRefreshNpcBelong)
        {
            stRefreshNPCBelongParam data = (stRefreshNPCBelongParam)param;
            UpdateTargetStatus(data.npcid, data.teamid, data.ownerid, data.clanid, data.ownerName);
        }
        else if (msgid == UIMsgID.eAnswerState)
        {
            InitAnswerUI();
        }

        return(true);
    }