void onClick_Unload_Btn(GameObject caster) { if (m_suitDataBase == null) { return; } stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = SuitOPType.SuitOPType_Unequip; //固定3当装备 cmd.suit_id = (m_suitDataBase.base_id << 16) + 3; NetService.Instance.Send(cmd); }
void OnSuitEvent(int nEventID, object param) { if (nEventID == (int)GameEventID.PLAYER_LOGIN_SUCCESS) { // stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); // cmd.type = SuitOPType.SuitOPType_Login; // NetService.Instance.Send(cmd); } else if (nEventID == (int)GameEventID.LOGINSUCESSANDRECEIVEALLINFO) { InitShowDic(); stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = SuitOPType.SuitOPType_Login; NetService.Instance.Send(cmd); } else if (nEventID == (int)GameEventID.SKILLSYSTEM_CHANGEMODEL) { stSkillChangeModel st = (stSkillChangeModel)param; IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } IPlayer player = es.FindEntity <IPlayer>(st.userID); if (player == null) { return; } uint suitID = 0; if (!IsPlayerEquipCloth(player, out suitID)) { ChangeEquip ce = new ChangeEquip(); ce.nSuitID = (int)suitID; ce.pos = Client.EquipPos.EquipPos_Body; ce.nStateType = player.GetProp((int)PlayerProp.SkillStatus); if (this != null) {//EntityCommand_PlayAni PlayAni anim_param = new PlayAni(); anim_param.strAcionName = EntityAction.Stand; anim_param.fSpeed = 1; anim_param.nStartFrame = 0; player.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param); player.SendMessage(EntityMessage.EntityCommand_ChangeEquip, ce); } } } }
void onClick_Unlock_queding_Btn(GameObject caster) { if (CurDataBase != null) { ClientSuitData sst = DataManager.Manager <SuitDataManager>().GetSuitData(CurDataBase.base_id); if (sst.suitState == SuitState.HasBuy) { if (sst.leftTime == 0) { string tips = string.Format("{0}{1}{2}", CommonData.GetLocalString("您已经拥有永久时装"), CurDataBase.name, CommonData.GetLocalString(",是否仍确定使用?")); TipsManager.Instance.ShowTipWindow(TipWindowType.CancelOk, tips, () => { stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = m_opType; uint suitID = (CurDataBase.base_id << 16); suitID += m_nDayCount; cmd.suit_id = suitID; NetService.Instance.Send(cmd); }); } else { stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = m_opType; uint suitID = (CurDataBase.base_id << 16); suitID += m_nDayCount; cmd.suit_id = suitID; NetService.Instance.Send(cmd); } } else { stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = m_opType; uint suitID = (CurDataBase.base_id << 16); suitID += m_nDayCount; cmd.suit_id = suitID; NetService.Instance.Send(cmd); } } HideSelf(); }
public void OnReceiveAllSuitData(stSendAllSuitPropertyUserCmd_S msg) { IPlayer player = MainPlayerHelper.GetMainPlayer(); if (player == null) { Log.Error("收到所有时装数据 但是还没有主角创建"); return; } uint userID = player.GetID(); List <stSuitData> suitList = msg.data; string suitName = ""; for (int i = 0; i < suitList.Count; i++) { stSuitData sd = suitList[i]; ClientSuitData csd = new ClientSuitData(); csd.suitBaseID = sd.base_id; csd.leftTime = sd.time; Client.GameEventID eventtype = Client.GameEventID.Unknow; if (sd.status == SuitStatus.SuitStatus_Common) { csd.suitState = SuitState.HasBuy; AddSuitData(userID, sd.base_id, csd); //直接装备 if (msg.type == SuitOPType.SuitOPType_Buy || msg.type == SuitOPType.SuitOPType_Renew) { stOpSuitPropertyUserCmd_C cmd = new stOpSuitPropertyUserCmd_C(); cmd.type = SuitOPType.SuitOPType_Equip; //固定3当装备 cmd.suit_id = (sd.base_id << 16) + 3; NetService.Instance.Send(cmd); } } else if (sd.status == SuitStatus.SuitStatus_Equip) { csd.suitState = SuitState.Equip; AddSuitData(userID, sd.base_id, csd); } else if (sd.status == SuitStatus.SuitStatus_Overdue) { csd.suitState = SuitState.NoEffect; AddSuitData(userID, sd.base_id, csd); } else if (sd.status == SuitStatus.SuitStatus_Acti) { csd.suitState = SuitState.Active; AddSuitData(userID, sd.base_id, csd); } else if (sd.status == SuitStatus.SuitStatus_UNActi) { csd.suitState = SuitState.Show; AddSuitData(userID, sd.base_id, csd); } table.SuitDataBase db = GameTableManager.Instance.GetTableItem <table.SuitDataBase>(sd.base_id, 1); if (db != null) { suitName = db.name; } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENTFASHIONDATA, sd.base_id); //SendChangeBody((int)sd.type, sd.base_id, player); } ShowTips(msg.type, suitName); }