public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); writer.write_int(star_num); writer.write_int(time); ushort lenreward_list = (ushort)reward_list.Count; writer.write_short(lenreward_list); for (int i_reward_list = 0; i_reward_list < lenreward_list; i_reward_list++) { st.net.NetBase.reward_list listData = reward_list[i_reward_list]; listData.toBinary(writer); } writer.write_int(scene_type); ushort lenteam_reward_list = (ushort)team_reward_list.Count; writer.write_short(lenteam_reward_list); for (int i_team_reward_list = 0; i_team_reward_list < lenteam_reward_list; i_team_reward_list++) { st.net.NetBase.team_reward_list listData = team_reward_list[i_team_reward_list]; listData.toBinary(writer); } writer.write_int(kill_boss_num); return(writer.data); }
public override void fromBinary(byte[] binary) { reader = new st.net.NetBase.ByteReader(binary); star_num = reader.Read_int(); time = reader.Read_int(); ushort lenreward_list = reader.Read_ushort(); reward_list = new List <st.net.NetBase.reward_list>(); for (int i_reward_list = 0; i_reward_list < lenreward_list; i_reward_list++) { st.net.NetBase.reward_list listData = new st.net.NetBase.reward_list(); listData.fromBinary(reader); reward_list.Add(listData); } scene_type = reader.Read_int(); ushort lenteam_reward_list = reader.Read_ushort(); team_reward_list = new List <st.net.NetBase.team_reward_list>(); for (int i_team_reward_list = 0; i_team_reward_list < lenteam_reward_list; i_team_reward_list++) { st.net.NetBase.team_reward_list listData = new st.net.NetBase.team_reward_list(); listData.fromBinary(reader); team_reward_list.Add(listData); } kill_boss_num = reader.Read_int(); }