Example #1
0
        //Loads the boardstate from the file written in the GUI textbox
        public static bool loadState(ref src.Board board, string fileName)
        {
            // Clear file, might be a better way
            string fullName = savePath + fileName + "_" + STATE + "." + fileEnding;

            // Check if file exists
            if (!File.Exists(fullName))
            {
                return(false);
            }

            // Clear the board
            board.clearBoard();

            // Read the savefile
            var loadFile = XElement.Load(fullName);
            IEnumerable <XElement> elements = from el in loadFile.Elements() select el;

            // Insert in board
            foreach (XElement el in elements)
            {
                if (el.Name == "Turn")
                {
                    board.setTurn(Convert.ToUInt32(el.Value));
                }
                else if (el.Name == "Piece")
                {
                    // The pieces values
                    uint   x     = Convert.ToUInt32(el.Element("X-coordinate").Value);
                    uint   y     = Convert.ToUInt32(el.Element("Y-coordinate").Value);
                    string type  = el.Element("Type").Value;
                    string col   = el.Element("Colour").Value;
                    bool   moved = Convert.ToBoolean(el.Element("Moved").Value);

                    src.Piece piece;

                    switch (type)
                    {
                    case "Pawn":
                        piece = new src.Pawn(x, y, col);
                        ((src.Pawn)piece).setDoubleStepTurn(Convert.ToUInt32(el.Element("DoubleStepTurn").Value));
                        break;

                    case "Rook":
                        piece = new src.Rook(x, y, col);
                        break;

                    case "Knight":
                        piece = new src.Knight(x, y, col);
                        break;

                    case "Bishop":
                        piece = new src.Bishop(x, y, col);
                        break;

                    case "Queen":
                        piece = new src.Queen(x, y, col);
                        break;

                    case "King":
                        piece = new src.King(x, y, col);
                        break;

                    default:
                        //Should not happen
                        return(false);
                    }

                    // Update pieces
                    piece.setHasMoved(moved);
                    board.setPiece(x, y, piece);
                }
            }

            return(true);
        }
Example #2
0
        //Loads the boardstate from the file written in the GUI textbox
        public static bool loadState(ref src.Board board, string fileName)
        {
            // Clear file, might be a better way
            string fullName = savePath + fileName + "_" + STATE + "." + fileEnding;

            // Check if file exists
            if (!File.Exists(fullName))
            {
                return false;
            }

            // Clear the board
            board.clearBoard();

            // Read the savefile
            var loadFile = XElement.Load(fullName);
            IEnumerable<XElement> elements = from el in loadFile.Elements() select el;

            // Insert in board
            foreach (XElement el in elements)
            {
                if (el.Name == "Turn")
                {
                    board.setTurn(Convert.ToUInt32(el.Value));
                }
                else if (el.Name == "Piece")
                {
                    // The pieces values
                    uint x = Convert.ToUInt32(el.Element("X-coordinate").Value);
                    uint y = Convert.ToUInt32(el.Element("Y-coordinate").Value);
                    string type = el.Element("Type").Value;
                    string col = el.Element("Colour").Value;
                    bool moved = Convert.ToBoolean(el.Element("Moved").Value);

                    src.Piece piece;

                    switch (type)
                    {
                        case "Pawn":
                            piece = new src.Pawn(x, y, col);
                            ((src.Pawn)piece).setDoubleStepTurn(Convert.ToUInt32(el.Element("DoubleStepTurn").Value));
                            break;
                        case "Rook":
                            piece = new src.Rook(x, y, col);
                            break;
                        case "Knight":
                            piece = new src.Knight(x, y, col);
                            break;
                        case "Bishop":
                            piece = new src.Bishop(x, y, col);
                            break;
                        case "Queen":
                            piece = new src.Queen(x, y, col);
                            break;
                        case "King":
                            piece = new src.King(x, y, col);
                            break;
                        default:
                            //Should not happen
                            return false;
                    }

                    // Update pieces
                    piece.setHasMoved(moved);
                    board.setPiece(x, y, piece);

                }
            }

            return true;
        }