public void drawText(spritebatchextension batcher, string text, float x, float y, float sx, float sy, float tx, float ty) { int len = text.Length; for (int i = 0; i < len; i++) { int c = text[i] - ' '; if (c < 0 || c > glyphs.Length - 1) { continue; } TextureRegion glyph = glyphs[c]; batcher.drawSprite(x, y, sx * glyphWidth, sy * glyphHeight, glyph); x += glyphWidth * (tx); } }
public void drawText(spritebatchextension batcher, string text, float x, float y) { drawText(batcher, text, x, y, 1, 1, 1, 1); }