private void Awake() { if (!instance) { instance = null; } }
private void Start() { moveDir = spawner.MoveDir.Z; z_spawner = GameObject.Find("spawner_z").GetComponent <spawner>(); x_spawner = GameObject.Find("spawner_x").GetComponent <spawner>(); GameObject.Find("start").GetComponent <Renderer>().material.color = gradient.Instance.currentColor; }
// Update is called once per frame void Update() { time += Time.deltaTime; second = Mathf.RoundToInt(time); txtTime.text = second.ToString(); // Control the frequency of spawner based on time if (second % secondToIncDiff == 0) { if (second != 0) { if (!changed) { spawner ballScript = GetComponent <spawner>(); ballScript.frequency += changeFloat; changed = true; } } } else { changed = false; } // Increase it every second }
void Start() { player = FindObjectOfType(typeof(Player)) as Player; pontuacao = FindObjectOfType(typeof(pontuacao)) as pontuacao; Spawner = FindObjectOfType(typeof(spawner)) as spawner; }
void spawnSpawners() { GameObject aux = Instantiate(spawner, transform.position, transform.rotation); spawner myscript = aux.GetComponent <spawner>(); myscript.transform.localPosition = new Vector3(transform.position.x, transform.position.y, playerTransform.position.z + transform.position.z + offsetz); myscript.cnt = 10; myscript.col1 = col1; myscript.col2 = col2; myscript.freqcolor = 4; myscript.T_amp = T_amp; myscript.T_freq = new Vector3(2, 2, 2); myscript.T_speed = new Vector3(4, 4, 2); myscript.S_speed = S_speed; myscript.S_freq = S_freq; myscript.S_minsize = S_minsize; myscript.S_maxsize = S_maxsize; myscript.life = 500; spawners.Add(aux); aux.transform.parent = transform; }
void Start() { levelLost = false; Time.timeScale = 1; levelCompleted = canvasObject.GetComponent<CanvasGroup> (); gameOver = gameOverObject.GetComponent<CanvasGroup> (); spawnScript = spawnerObject.GetComponent<spawner>(); levelCompleted.interactable = false; randomNumber = Random.Range (1, 4); if (randomNumber == 1) { skyObject.GetComponent<SpriteRenderer> ().sprite = sky1; } else if (randomNumber == 2) { skyObject.GetComponent<SpriteRenderer> ().sprite = sky2; } else if (randomNumber == 3) { skyObject.GetComponent<SpriteRenderer> ().sprite = sky3; } randomNumber = Random.Range (1, 6); if (randomNumber == 1) { groundObject.GetComponent<SpriteRenderer> ().sprite = ground1; } else if (randomNumber == 2) { groundObject.GetComponent<SpriteRenderer> ().sprite = ground2; } else if (randomNumber == 3) { groundObject.GetComponent<SpriteRenderer> ().sprite = ground3; } else if (randomNumber == 4) { groundObject.GetComponent<SpriteRenderer> ().sprite = ground4; } else if (randomNumber == 5) { groundObject.GetComponent<SpriteRenderer> ().sprite = ground5; } }
// Update is called once per frame void Update() { GameObject moleMan = GameObject.FindWithTag("man"); //Creates an instance of mole manager so that the component spawner can be used spawner spawn = moleMan.GetComponent <spawner>(); //Creates an instance of the spawner script so that score can be accessed text.text = "Score: " + spawn.score; }
public override void OnInspectorGUI() { spawner sp = (spawner)target; if (GUILayout.Button("Spawnear bichos")) { sp.SpawnearBicho(); } if (GUILayout.Button("Spawnear arbustos")) { sp.SpawnearArbustos(); } DrawDefaultInspector(); if (GUILayout.Button("Set tiempo")) { sp.SetVelocidadDelTiempo(); } EditorGUILayout.EnumPopup(tipoABorrar); if (GUILayout.Button("Borrar")) { sp.BorrarDelTipo(tipoABorrar); } }
private void Awake() { if (_inst == null) { _inst = this; } }
private void Start() { canDestroy = false; audioMan = GameObject.FindGameObjectWithTag("am").GetComponent <audioHandler>(); audioSource = gameObject.GetComponent <AudioSource>(); spawnerS = GameObject.Find("spawner").GetComponent <spawner>(); }
void Awake() { if (!instance) { instance = this; } }
private void Start() { manage = GetComponent <spawner>(); menu = menuObj.GetComponent <openMenu>(); ui = wave.GetComponent <waveStats>(); PointOfInterest.OnPointOfInterestEntered += PointOfInterest_OnPointOfInterestEntered; }
private int button; // 0=Next Level || 1=Reset Level || 2=Main Menu void Start() { spawn = Spawner.GetComponent <spawner> (); gameOver = canvasObject.GetComponent <CanvasGroup> (); time = timeObject.GetComponent <Text> (); goldTime = goldTimeObject.GetComponent <Text> (); gameOver.transform.Translate(new Vector2(-20, 0)); }
void OnMouseDown() { camera1.GetComponent <Camera>().enabled = false; camera2.GetComponent <Camera>().enabled = true; iTween.RotateBy(camera2, iTween.Hash("x", -0.31f, 5, iTween.EaseType.easeInOutQuint)); spawner mySpawner = spawner.GetComponent <spawner>(); mySpawner.setFile(stringlevel, levelDisplay); }
void Start() { gui = GUIManager.GetComponent <GUIMANAGER>(); anim = GetComponent <Animator>(); animation = GetComponent <Animation>(); sr = GetComponent <SpriteRenderer>(); spawnerScript = spawner.GetComponent <spawner>(); moving = false; }
void Start() { GameObject.FindGameObjectWithTag("music").GetComponent <AudioSource>().volume = 0.6f; camPos = cam.transform.position; linePos = line.transform.position; spawnSc = GetComponent <spawner>(); circlePos = circle.transform.position; }
// Use this for initialization void Start() { contador = 0; if (instance == null) { instance = this; } //Instantiate(criaPecas[Random.Range(0, 4)], transform.position, Quaternion.identity); }
public void Awake() { if (instance == null) { instance = this; } y1 = 4.02f; y2 = -0.02f; y3 = -3.98f; }
// Start is called before the first frame update void Start() { Debug.Log("Started"); scrollingSpeed1 = GameObject.Find("background").transform.GetChild(0).GetComponent <scrollingScript>(); scrollingSpeed2 = GameObject.Find("background").transform.GetChild(1).GetComponent <scrollingScript>(); levelText = GameObject.Find("Canvas").transform.GetChild(2).GetComponent <Text>(); spawner = GameObject.Find("Spawner").GetComponent <spawner>(); asteroidRespTime = spawner.respTime; StartCoroutine(showLvl()); }
void Start() { _spawner = FindObjectOfType <spawner>(); if (target == null) { target = GameObject.FindGameObjectWithTag("target").transform; } //path = null; PathRequestManager.RequestPath(transform.position, target.position, OnPathFound); }
// Update is called once per frame void Update() { if (spawn == null) { spawn = GameObject.Find("Spawner(Clone)").GetComponent <spawner>(); } scoreText.text = "Score: " + score; debugText.text = "colliders: " + GameObject.Find("Character").GetComponent <Movement>().getColliders() + "\nVelocity" + GameObject.Find("Character").GetComponent <Movement>().getVel(); }
void Start() { spawn = Spawner.GetComponent <spawner> (); levelCompleted = canvasObject.GetComponent <CanvasGroup> (); lives = livesObject.GetComponent <Text> (); time = timeObject.GetComponent <Text> (); goldTime = goldTimeObject.GetComponent <Text> (); levelCompleted.transform.Translate(new Vector2(-20, 0)); fadeIn = false; fading = 1; }
public void kill() { // audio.Play(); spawner spawn = SpawnArea.GetComponent("spawner") as spawner; spawn.spawnNum--; if (lifeTime > 0) { GameObject boomInstance = Instantiate(boom, this.gameObject.transform.position, this.gameObject.transform.rotation) as GameObject; } Destroy(this.gameObject); }
void SetMyLaneSpawner() { spawner [] spawnerArray = GameObject.FindObjectsOfType <spawner>(); foreach (spawner mySpawner in spawnerArray) { if (mySpawner.transform.position.y == transform.position.y) { myLaneSpawner = mySpawner; return; } } }
// Update is called once per frame void Update() { spawner spawn = SpawnArea.GetComponent("spawner") as spawner; string leftScore = spawn.leftscore.ToString(); string rightScore = spawn.rightscore.ToString(); int minutes = spawn.gameTimer / 90; string timer = minutes.ToString(); text_1.text = leftScore; text_2.text = rightScore; text_3.text = timer; }
// Update is called once per frame void Update() { spawner spawn = SpawnArea.GetComponent("spawner") as spawner; if (spawn.gameTimer <= 0) { Destroy(this.gameObject); } lifeTime--; if (lifeTime == 0) { kill(); } }
void Start() { levelLost = false; Time.timeScale = 1; levelCompleted = canvasObject.GetComponent <CanvasGroup> (); gameOver = gameOverObject.GetComponent <CanvasGroup> (); spawnScript = spawnerObject.GetComponent <spawner>(); levelCompleted.interactable = false; randomNumber = Random.Range(1, 4); if (randomNumber == 1) { skyObject.GetComponent <SpriteRenderer> ().sprite = sky1; } else if (randomNumber == 2) { skyObject.GetComponent <SpriteRenderer> ().sprite = sky2; } else if (randomNumber == 3) { skyObject.GetComponent <SpriteRenderer> ().sprite = sky3; } randomNumber = Random.Range(1, 6); if (randomNumber == 1) { groundObject.GetComponent <SpriteRenderer> ().sprite = ground1; } else if (randomNumber == 2) { groundObject.GetComponent <SpriteRenderer> ().sprite = ground2; } else if (randomNumber == 3) { groundObject.GetComponent <SpriteRenderer> ().sprite = ground3; } else if (randomNumber == 4) { groundObject.GetComponent <SpriteRenderer> ().sprite = ground4; } else if (randomNumber == 5) { groundObject.GetComponent <SpriteRenderer> ().sprite = ground5; } }
void OnMouseDown() { GameObject moleMan = GameObject.FindWithTag("man"); //Creates an instance of mole manager so that the component spawner can be used spawner spawn = moleMan.GetComponent <spawner>(); //Creates an instance of the spawner script so that score can be accessed //missed = false; gameObject.SetActive(false); spawn.score++; whacked = true; //Need to override default spawn system and just make a new mole //Debug.Log("Hit"); }
void Start() { player = GameObject.Find("player"); spawner = GameObject.Find("spawner"); try { pm = player.GetComponent <playerMovement>(); spawnerScript = spawner.GetComponent <spawner>(); } catch (NullReferenceException ex) { Debug.Log("He is gone..." + ex); } }
void destroySpawners() { for (int i = 0; i < spawners.Count; i++) { float dist = Vector3.Distance(playerTransform.localPosition, spawners[i].transform.localPosition); spawner aux = spawners[i].GetComponent <spawner>(); if (aux.life < 1) { Destroy(spawners[i]); spawners.Remove(spawners[i]); } } }
// Look through all spawners, and set myLaneSpanwer if found void SetMyLaneSpawner() { spawner[] spawnerArray = GameObject.FindObjectsOfType <spawner> (); foreach (spawner Spawner in spawnerArray) { if (Spawner.transform.position.y == transform.position.y) { myLaneSpawner = Spawner; return; } } Debug.LogError(name + " can't find spawner in lane"); }
void Start() { spawn = Spawner.GetComponent<spawner> (); levelCompleted = canvasObject.GetComponent<CanvasGroup> (); lives = livesObject.GetComponent<Text> (); time = timeObject.GetComponent<Text> (); goldTime = goldTimeObject.GetComponent<Text> (); levelCompleted.transform.Translate(new Vector2(-20, 0)); fadeIn = false; fading = 1; }
void setValues(spawner spawnRef, patternValues patternRef) { spawnRef.pattern = patternRef.pattern; spawnRef.column = patternRef.column; spawnRef.columnBullets = patternRef.columnBullets; spawnRef.interval = patternRef.bulletInterval; spawnRef.coneAngle = patternRef.coneAngle; spawnRef.move = patternRef.moveSpawner; spawnRef.moveTimer = patternRef.spawnerMoveInterval; spawnRef.repeatCount = patternRef.repeat; spawnRef.delayInterval = patternRef.delay; spawnRef.repeatInterval = patternRef.repeatInterval; spawnRef.repeatInf = patternRef.repeatInfinite; spawnRef.speed = speed; //spawnRef.shoot = patternRef.startShooting; }