Example #1
0
 public void Play(soundTypes soundToPlay, float delay = 0)
 {
     switch (soundToPlay)
     {
         case soundTypes.impactPlayer:
             this.playAlea(impactJoueur, impactPlayerAudioSrc);
             break;
         case soundTypes.wooshPlayer:
             this.playAlea(wooshJoueur, wooshAudioSrc);
             break;
         case soundTypes.grabObject:
             this.playAlea(grabObject, grabAudioSrc);
             break;
         case soundTypes.dropObject:
             this.playAlea(dropObject, grabAudioSrc);
             break;
         case soundTypes.pushObject:
             this.playAlea(pushObject, grabAudioSrc);
             break;
         case soundTypes.inhale:
             this.playAlea(inhale, breathAudioSrc);
             break;
         case soundTypes.exhale:
             this.playAlea(exhale, breathAudioSrc);
             break;
         default:
             break;
     }
 }
Example #2
0
 public void playOneShot(soundTypes type)
 {
     FXSource.clip = soundType.sounds[type];
     FXSource.PlayOneShot(FXSource.clip);
 }