public void Play(soundTypes soundToPlay, float delay = 0) { switch (soundToPlay) { case soundTypes.impactPlayer: this.playAlea(impactJoueur, impactPlayerAudioSrc); break; case soundTypes.wooshPlayer: this.playAlea(wooshJoueur, wooshAudioSrc); break; case soundTypes.grabObject: this.playAlea(grabObject, grabAudioSrc); break; case soundTypes.dropObject: this.playAlea(dropObject, grabAudioSrc); break; case soundTypes.pushObject: this.playAlea(pushObject, grabAudioSrc); break; case soundTypes.inhale: this.playAlea(inhale, breathAudioSrc); break; case soundTypes.exhale: this.playAlea(exhale, breathAudioSrc); break; default: break; } }
public void playOneShot(soundTypes type) { FXSource.clip = soundType.sounds[type]; FXSource.PlayOneShot(FXSource.clip); }