public void nextLeveLButtonClicked() { // if (Application.internetReachability != NetworkReachability.NotReachable) // { // if (showPhotoAd == 1) // { // showPhotoAd = 5; // InterstitialAdScene sm2 = GameObject.FindObjectOfType(typeof(InterstitialAdScene)) as InterstitialAdScene; // sm2.ShowInterstitial(); // } // } soundManager sm = GameObject.FindObjectOfType(typeof(soundManager)) as soundManager; sm.tapSound(); player.powerup = false; frameManager.newLvl = true; colorManager.newClr = true; gameStart = false; checkForHighScore(); int level = PlayerPrefs.GetInt("gameLevel"); level += 1; //Social.ReportScore((long)level, "CgkIzLHrtZAOEAIQAA", (bool success) => { }); PlayerPrefs.SetInt("gameLevel", level); SceneManager.LoadScene("SampleScene"); }
void Awake() { if (soundManager.instance == null) { soundManager.instance = this; } }
void Awake() { if (instance == null) { instance = this; } }
private void Start() { gameManagerScript = GetComponent <gameManager>(); soundManagerScript = GetComponent <soundManager>(); if (PlayerPrefs.GetInt("gameLoop") == 0) { whereIam = "startMenu"; } else { whereIam = "InGame"; } if (isSoundMuted == true) { AudioListener AL = mainCamera.GetComponent <AudioListener>(); AL.enabled = false; audioButtons[1].SetActive(true); audioButtons[0].SetActive(false); } else { AudioListener AL = mainCamera.GetComponent <AudioListener>(); AL.enabled = true; audioButtons[0].SetActive(true); audioButtons[1].SetActive(false); } }
public static soundManager instance; //자기자신을 변수로 담습니다. void Awake() //Start보다도 먼저, 객체가 생성될때 호출됩니다 { if (soundManager.instance == null) //incetance가 비어있는지 검사합니다. { soundManager.instance = this; //자기자신을 담습니다. } }
public virtual void Start() { currentHp = startHp; anim = GetComponent <Animator>(); sren = GetComponent <SpriteRenderer>(); soundM = FindObjectOfType <soundManager>(); }
void Start() { //maybe initialise the current trig there with a sphere cast m_soundMng = GameObject.Find("GameManager").GetComponent<soundManager>(); m_playerOrientation = GameObject.Find("CenterEyeAnchor").transform; m_visor = GameObject.Find("Visor").transform; m_playerRigidbody = GetComponent<Rigidbody>(); }
// Use this for initialization void Awake() { if (SOUND_MAN == null) SOUND_MAN = this; else if (SOUND_MAN != this) Destroy(gameObject); }
// Update is called once per frame void Update() { if (powerActivated == false) { if (manager.screenPressed) { powerUPValue += Time.deltaTime / 7; powerUp.fillAmount = powerUPValue; if (powerUPValue >= 0.5) { powerUp.color = Color.green; powerActivated = true; player.powerup = true; // manager m = GameObject.FindObjectOfType(typeof(manager)) as manager; //m.playerFullHealth(); soundManager sm = GameObject.FindObjectOfType(typeof(soundManager)) as soundManager; sm.powerUpFn(); CameraShaker.Instance.ShakeOnce(1f, 2f, 1f, .1f); // CameraShaker.Instance.ShakeOnce() } } else { if (powerUPValue > 0) { powerUPValue -= Time.deltaTime / 7; powerUp.fillAmount = powerUPValue; } } } else { if (powerUPValue > 0) { powerUPValue -= Time.deltaTime / 12; powerUp.fillAmount = powerUPValue; if (powerUPValue <= 0.2) { alert.SetActive(true); } if (powerUPValue <= 0) { Time.timeScale = 1f; alert.SetActive(false); powerUp.color = Color.white; powerActivated = false; player.powerup = false; player.powerActivatedCheck = false; lazer l = GameObject.FindObjectOfType(typeof(lazer)) as lazer; if (l != null) { l.destroyME(); } } } } }
void Awake() { for (int i = 0; i < numberOfSources; i++) { audioSrcs.Add(gameObject.AddComponent <AudioSource>()); } instance = this; changeVolume(.5f); }
public void Awake() { if (soundsSingleton == null) { soundsSingleton = this; return; } Destroy(this); }
// Use this for initialization void Start() { theRigidBody = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); lsr = legsSprite.GetComponent <SpriteRenderer>(); pAim = GameObject.FindObjectOfType(typeof(playerAim)) as playerAim; smScript = SoundManager.GetComponent <soundManager>(); pShoot = GameObject.FindObjectOfType(typeof(playerShoot)) as playerShoot; }
void Start() { //score management scorer = GameObject.Find("ScoreManager"); scoreScript = scorer.GetComponent <scoreCounter>(); //sound management soundManager = GameObject.Find("Sound Manager"); soundScript = soundManager.GetComponent <soundManager>(); }
private void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { theRigidBody = GetComponent <Rigidbody2D>(); pAim = GameObject.FindObjectOfType(typeof(playerAim)) as playerAim; animationController = ShotRenderer.GetComponent <Animator>(); hitbox = ShotRenderer.GetComponent <PolygonCollider2D>(); scoreText = GameObject.Find("scorep" + playerNumber).GetComponent <Text>(); smScript = SoundManager.GetComponent <soundManager>(); pMove = this.gameObject.GetComponent <playerMove>(); victoryCanvas.enabled = true; }
void Awake() { if (soundManager.instance == null) { soundManager.instance = this; } else if (soundManager.instance != this) { Destroy(gameObject); } }
// Use this for initialization void Awake() { if (instance = null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void MakeSingleton() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
public void levelUpMethod() { level += 1; requiredXP = ((level * 250) * ((float)level / 10)) + 600; lvlUpText.SetActive(false); lvlUpText.SetActive(true); soundManager soundManagerScript = GetComponent <soundManager>(); soundManagerScript.lvlUpSound(); }
public void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { DestroyImmediate(this); } }
// Use this for initialization void Awake() { if (soundBoy == null) { // DontDestroyOnLoad(gameObject); soundBoy = this; } else if (soundBoy != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } soundEffects = GetComponent <AudioSource> (); }
private void Awake() { if (insatnce == null) { insatnce = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); enableMusic(); }
private float intervalShootingBomb; // counter to decrement shootingBombInterval // Use this for initialization void Awake() { sound = FindObjectOfType <soundManager>(); // initialise the soundManager that play only sounds without input ( hit , collect, etc ) audio = GetComponent <AudioSource>(); // initialise the audioSourceComponent rb2d = GetComponent <Rigidbody2D>(); // initialise the variable rb2d intervalShooting = shootingInterval; // initialise the private variable intervalShootingBomb = shootingBombInterval; // initialise the private variable hull = maxHull; // initialise the max life of the ship shield = 1; // initialise the max shield value accelerationSpeed = movementSpeed * accelerationFactor; // initialise the acceleration speed by timing the movement speed by accelerationFactor normalSpeed = movementSpeed; // initialise the normal speed on the movement speed boostFuel = maxBosstFuel; // initialise the boostfuel on the maximum fuel value nbrBomb = nbrBombMax; // initialise the number of bombs on the maximum bomb value }
public void startGameButton() { soundManager soundManagerScript = GetComponent <soundManager>(); if (IsGameStarted == false) { if (PlayerPrefs.GetInt("gameLoop") == 0) { soundManagerScript.playClickSound(); } PlayerPrefs.SetInt("gameLoop", 1); startGame(); IsGameStarted = true; } }
void Awake() { if (soundInstance == null) { //if not, set instance to this soundInstance = this; //If instance already exists and it's not this: } else if (soundInstance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); }
// Use this for initialization void Awake() { if (Instance != null && Instance != this) { Destroy(transform.gameObject); } else { Instance = this; sound_AudioSource = GameObject.Find("musicChannel").GetComponent <AudioSource>(); voice_AudioSource = GameObject.Find("voiceChannel").GetComponent <AudioSource>(); music_AudioSource = GameObject.Find("soundChannel").GetComponent <AudioSource>(); onLoad(); onEnableTextToSpeech(); } }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } }
public void pointerDown() { screenPressed = true; if (gameStart == false) { TapToPlay.SetActive(false); gameStart = true; an.Play("PROmeterHolder"); an2.Play("planeBtnGo"); an3.Play("PowerUpCome"); soundManager sm = GameObject.FindObjectOfType(typeof(soundManager)) as soundManager; sm.tapSound(); player.firstTime = false; lazerFollow sm2 = GameObject.FindObjectOfType(typeof(lazerFollow)) as lazerFollow; sm2.increaseSpeed(); musicIcon.SetActive(false); } }
// Use this for initialization void Start() { SM = GameObject.Find("BoxSoundManager").GetComponent <soundManager>(); restart = GameObject.Find("덤덤이").GetComponent <Restart>(); HpBar = GameObject.Find("HPBar").GetComponent <SimpleHealthBar> (); _Motor = Player.GetComponent <PlatformerMotor2D>(); BGMPlayer.GetComponent <AudioSource>().volume = 1; if (SceneManager.GetActiveScene().name == "ScriptLab") { //StartCoroutine(Death()); } if (SceneManager.GetActiveScene().name == "Stage1") { Rain(); } HpBar.UpdateBar(HP, 100); }
public GameObject[] sounds; //array of sound effects // Sound manager singleton pattern void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); }
// Use this for initialization void Awake() { if (Instance != null && Instance != this) Destroy(transform.gameObject); else { Instance = this; sound_AudioSource = GameObject.Find("musicChannel").GetComponent<AudioSource>(); voice_AudioSource = GameObject.Find("voiceChannel").GetComponent<AudioSource>(); music_AudioSource = GameObject.Find("soundChannel").GetComponent<AudioSource>(); onLoad(); onEnableTextToSpeech(); } }
void Update() { if (m_instance == null) m_instance = this; }
void Start() { audioComponent = GetComponent<AudioSource>(); m_instance = this; }
//prefab void Awake() { //ensures that there is only one of soundManager if (instance == null) { instance = this; } else { Destroy (gameObject); } }
void Start() { soundMng = GameObject.Find("GameManager").GetComponent<soundManager>(); }