void Start() { JumpTime = MaxJumpTime; if (PlayerPrefs.GetInt("esHost") == 1) { GameObject playerGameObj = GameObject.Find("socketController1"); if (playerGameObj != null) { socketController_1 = playerGameObj.GetComponent <socketController1>(); } } else { GameObject playerGameObj = GameObject.Find("socketController2"); if (playerGameObj != null) { socketController_2 = playerGameObj.GetComponent <socketController2>(); } } }
// Use this for initialization void Start() { // Random direction rigidbody2D.velocity = new Vector2(0, 0) * speed; if (PlayerPrefs.GetInt("esHost") == 1) { GameObject playerGameObj = GameObject.Find("socketController1"); if (playerGameObj != null) { socketController_1 = playerGameObj.GetComponent <socketController1>(); } } else { GameObject playerGameObj = GameObject.Find("socketController2"); if (playerGameObj != null) { socketController_2 = playerGameObj.GetComponent <socketController2>(); } } }