public override void Active(slSnake owner) { base.Active(owner); Node.name = owner.GetGuidStr(); Node.SetActive(true); Radius = owner.GetProperties().BodyColliderRadius; }
public override void Active(slSnake owner) { base.Active(owner); Radius = owner.GetProperties().HeadColliderRadius; PredictNode.Active(owner); }
public virtual void Active(slSnake owner) { Owner = owner.GetGuid(); Radius = owner.GetProperties().BodyColliderRadius; }
public override void Active(slSnake owner) { base.Active(owner); Radius = owner.GetProperties().ClothesColliderRadius; }