Example #1
0
    protected override void HandleSetControllerSnake()
    {
        Vector3 cameraPosition    = m_Camera.transform.localPosition;
        Vector3 snakeHaedPosition = m_Snake.GetHeadPosition();

        cameraPosition.x = snakeHaedPosition.x;
        cameraPosition.y = snakeHaedPosition.y;
        m_Camera.transform.localPosition = cameraPosition;

        m_Input.JoystickCursor.SetAvailable(false);

        m_Input.GetAxis(hwmConstants.AxisIndex.MoveX).SetEnable(true);
        m_Input.GetAxis(hwmConstants.AxisIndex.MoveY).SetEnable(true);
        m_Input.GetButton(hwmConstants.ButtonIndex.Skill1).SetEnable(true);
        m_Input.GetButton(hwmConstants.ButtonIndex.Skill2).SetEnable(true);

        m_HUD.OnSetControllerSnake();

        m_Skills = new slSkill[m_UsedSkill.Length];
        for (int iSkill = 0; iSkill < m_Skills.Length; iSkill++)
        {
            slSkill.SkillType skillType = m_UsedSkill[iSkill];
            m_Skills[iSkill] = m_HUD.PopSkill(skillType, iSkill);
            m_Skills[iSkill].Active(m_Snake, slConstants.SKILL_BUTTONINDEXS[iSkill]);
        }
    }
Example #2
0
    public slSkill PopSkill(slSkill.SkillType skillType, int anchors)
    {
        hwmDebug.Assert(anchors >= 0 && anchors < SkillAnchors.Length, "anchors >= 0 && anchors < SkillAnchors.Length");

        slSkill skill = m_AllSkill[(int)skillType];

        hwmDebug.Assert(!m_UsedSkills.Contains(skill), "!m_UsedSkills.Contains(skill)");
        m_UsedSkills[anchors] = skill;
        skill.transform.SetParent(SkillAnchors[anchors], false);
        skill.transform.localPosition = Vector3.zero;

        return(skill);
    }