public sigactiont(System.UIntPtr sa_handler = default, sigset sa_mask = default, int sa_flags = default, array <byte> pad_cgo_0 = default) { this.sa_handler = sa_handler; this.sa_mask = sa_mask; this.sa_flags = sa_flags; this.pad_cgo_0 = pad_cgo_0; }
public ucontext(sigset uc_sigmask = default, mcontext uc_mcontext = default, ref ptr <ucontext> uc_link = default, stackt uc_stack = default, int uc_flags = default, array <int> __spare__ = default) { this.uc_sigmask = uc_sigmask; this.uc_mcontext = uc_mcontext; this.uc_link = uc_link; this.uc_stack = uc_stack; this.uc_flags = uc_flags; this.__spare__ = __spare__; }
public ucontext(sigset uc_sigmask = default, array <byte> pad_cgo_0 = default, mcontext uc_mcontext = default, ref ptr <ucontext> uc_link = default, stackt uc_stack = default, array <int> __spare__ = default) { this.uc_sigmask = uc_sigmask; this.pad_cgo_0 = pad_cgo_0; this.uc_mcontext = uc_mcontext; this.uc_link = uc_link; this.uc_stack = uc_stack; this.__spare__ = __spare__; }
public sigactiont(int sa_flags = default, array <byte> pad_cgo_0 = default, array <byte> _funcptr = default, sigset sa_mask = default) { this.sa_flags = sa_flags; this.pad_cgo_0 = pad_cgo_0; this._funcptr = _funcptr; this.sa_mask = sa_mask; }
public sigactiont(System.UIntPtr sa_handler = default, int sa_flags = default, sigset sa_mask = default) { this.sa_handler = sa_handler; this.sa_flags = sa_flags; this.sa_mask = sa_mask; }
public ucontextt(uint uc_flags = default, array <byte> pad_cgo_0 = default, ref ptr <ucontextt> uc_link = default, sigset uc_sigmask = default, stackt uc_stack = default, mcontextt uc_mcontext = default) { this.uc_flags = uc_flags; this.pad_cgo_0 = pad_cgo_0; this.uc_link = uc_link; this.uc_sigmask = uc_sigmask; this.uc_stack = uc_stack; this.uc_mcontext = uc_mcontext; }
public sigcontext(int sc_onstack = default, array <byte> pad_cgo_0 = default, sigset sc_mask = default, int sc_uerror = default, context64 sc_jmpbuf = default) { this.sc_onstack = sc_onstack; this.pad_cgo_0 = pad_cgo_0; this.sc_mask = sc_mask; this.sc_uerror = sc_uerror; this.sc_jmpbuf = sc_jmpbuf; }
public ucontext(ulong uc_flags = default, ref ptr <ucontext> uc_link = default, sigset uc_sigmask = default, stackt uc_stack = default, array <byte> pad_cgo_0 = default, mcontext uc_mcontext = default, array <long> uc_filler = default, array <byte> pad_cgo_1 = default) { this.uc_flags = uc_flags; this.uc_link = uc_link; this.uc_sigmask = uc_sigmask; this.uc_stack = uc_stack; this.pad_cgo_0 = pad_cgo_0; this.uc_mcontext = uc_mcontext; this.uc_filler = uc_filler; this.pad_cgo_1 = pad_cgo_1; }
public ucontextt(uint uc_flags = default, ref ptr <ucontextt> uc_link = default, sigset uc_sigmask = default, stackt uc_stack = default, mcontextt uc_mcontext = default, array <int> __uc_pad = default) { this.uc_flags = uc_flags; this.uc_link = uc_link; this.uc_sigmask = uc_sigmask; this.uc_stack = uc_stack; this.uc_mcontext = uc_mcontext; this.__uc_pad = __uc_pad; }
public m(ref ptr <g> g0 = default, gobuf morebuf = default, uint divmod = default, ulong procid = default, ref ptr <g> gsignal = default, gsignalStack goSigStack = default, sigset sigmask = default, array <System.UIntPtr> tls = default, Action mstartfn = default, ref ptr <g> curg = default, guintptr caughtsig = default, puintptr p = default, puintptr nextp = default, puintptr oldp = default, long id = default, int mallocing = default, int throwing = default, @string preemptoff = default, int locks = default, int dying = default, int profilehz = default, bool spinning = default, bool blocked = default, bool newSigstack = default, sbyte printlock = default, bool incgo = default, uint freeWait = default, array <uint> fastrand = default, bool needextram = default, byte traceback = default, ulong ncgocall = default, int ncgo = default, uint cgoCallersUse = default, ref ptr <cgoCallers> cgoCallers = default, note park = default, ref ptr <m> alllink = default, muintptr schedlink = default, guintptr lockedg = default, array <System.UIntPtr> createstack = default, uint lockedExt = default, uint lockedInt = default, muintptr nextwaitm = default, Func <ptr <g>, unsafe.Pointer, bool> waitunlockf = default, unsafe.Pointer waitlock = default, byte waittraceev = default, long waittraceskip = default, bool startingtrace = default, uint syscalltick = default, ref ptr <m> freelink = default, libcall libcall = default, System.UIntPtr libcallpc = default, System.UIntPtr libcallsp = default, guintptr libcallg = default, libcall syscall = default, System.UIntPtr vdsoSP = default, System.UIntPtr vdsoPC = default, uint preemptGen = default, uint signalPending = default, dlogPerM dlogPerM = default, mOS mOS = default, long locksHeldLen = default, array <heldLockInfo> locksHeld = default)
public sigactiont(System.UIntPtr sa_sigaction = default, sigset sa_mask = default, int sa_flags = default) { this.sa_sigaction = sa_sigaction; this.sa_mask = sa_mask; this.sa_flags = sa_flags; }
//go:noescape private static sigset obsdsigprocmask(int how, sigset @new) ;
public ucontext(int __sc_onstack = default, array <byte> pad_cgo_0 = default, sigset uc_sigmask = default, int __sc_error = default, array <byte> pad_cgo_1 = default, context64 uc_mcontext = default, ref ptr <ucontext> uc_link = default, stackt uc_stack = default, System.UIntPtr __extctx = default, int __extctx_magic = default, int __pad = default) { this.__sc_onstack = __sc_onstack; this.pad_cgo_0 = pad_cgo_0; this.uc_sigmask = uc_sigmask; this.__sc_error = __sc_error; this.pad_cgo_1 = pad_cgo_1; this.uc_mcontext = uc_mcontext; this.uc_link = uc_link; this.uc_stack = uc_stack; this.__extctx = __extctx; this.__extctx_magic = __extctx_magic; this.__pad = __pad; }