Example #1
0
    void TakeDamage(int damage)
    {
        currentHealth += damage;

        healthBar.SetHealth(currentHealth);
        if (currentHealth <= 0)
        {
            currentHealth = 100;
            death        += 1;
        }
    }
Example #2
0
    void HealthCounter(int num)
    {
        currentHeath += num;

        health.SetHealth(currentHeath);

        if (currentHeath <= 0)
        {
            currentHeath = 100;
        }
    }
Example #3
0
    void Update()
    {
        // game stops and shows leaderboard
        if (GameTimer <= 0)
        {
            board.SetActive(true);
            Time.timeScale = 0F;
            Endgame();
        }
        // runs kill and end game script to input kills and death values
        //Endgame();

        healthBar  = GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Canvas/Health").GetComponent <shiphealth>();
        healthBar1 = GameObject.Find("PataShip(Clone)/PirateShip(Clone)/Canvas/Health").GetComponent <shiphealth>();
        healthBar2 = GameObject.Find("JeroenShip(Clone)/PirateShip(Clone)/Canvas/Health").GetComponent <shiphealth>();
        // gets the health of the AIs
        Osledhealth  = healthBar.health;
        Patahealth   = healthBar1.health;
        Jeroenhealth = healthBar2.health;
        // checks the AIs health and respawn on death and reset their health and cannons
        if (Osledhealth <= 0)
        {
            int I = Random.Range(0, 3);
            Debug.Log("f**k i respawned with now caps" +
                      "ahha");
            GameObject.Find("OsledShip(Clone)").transform.position = SpawnPoints[I].transform.position;

            OsledDeath      += 1;
            healthBar.health = 100;
            healthBar.SetHealth(100);
        }
        if (Patahealth <= 0)
        {
            int I = Random.Range(0, 3);
            GameObject.Find("PataShip(Clone)").transform.position = SpawnPoints[I].transform.position;

            PataDeath        += 1;
            healthBar1.health = 100;
            healthBar1.SetHealth(100);
        }
        if (Jeroenhealth <= 0)
        {
            JeroenDeath += 1;

            int I = Random.Range(0, 3);
            GameObject.Find("JeroenShip(Clone)").transform.position = SpawnPoints[I].transform.position;
            healthBar2.health = 100;
            healthBar2.SetHealth(100);
        }
    }
Example #4
0
    //take damage function, is activated on trigger enter and sets how much damage a ship can take
    void TakeDamage(int damage)
    {
        currentHealth += damage;

        healthBar.SetHealth(currentHealth);
        if (currentHealth <= 0)
        {
            GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Lookout/Sphere").GetComponent <Lookoutosled>().cannons = 20;
            currentHealth = 100;
            death        += 1;
            sails[0].SetActive(true);
            sails[1].SetActive(true);
            sails[2].SetActive(true);
            particles.Stop();
        }
    }
Example #5
0
 /*
  * Checks if the ship was damaged.
  */
 private void Damaged(int damage)
 {
     currentHP += damage;
     healthBar.SetHealth(currentHP);
 }
Example #6
0
    void TakeDamage(int damage)
    {
        currentHealth += damage;

        healthBar.SetHealth(currentHealth);
    }