private void SentServerCommands(Server server, string message) { if (this.InvokeRequired) { var s = new setServerCallback(SentServerCommands); this.Invoke(s, new object[] { server, message }); } else { switch (message) { case "CONNECT": this.JoindServer(server); break; //default: this.PrintToChatWindow(server, message); break; } } }
private void SentServerCommands(Server server, string message) { if (this.InvokeRequired) { setServerCallback s = new setServerCallback(SentServerCommands); this.Invoke(s, new object[] { server, message }); } else { switch (message) { case "CONNECT": this.JoindServer(server); break; //default: this.PrintToChatWindow(server, message); break; } } }