bool SummonCommand(Transform chess) { bool summoned = false; Transform gf = decisions.GetSummonGF(chess); Transform map = decisions.GetSummonPosition(chess); if (gf != null && map != null) { CurrentSel.currentGF = gf; CurrentSel.SummonTrueCmd(chess, gf, map); summoned = true; } oldCamPosition = Camera.mainCamera.transform.position; newCamPosition = CurrentRC.playerB.transform.position - CurrentRC.CamOffest; camMoveMode = true; return(summoned); }