// Start is called before the first frame update void Start() { id_table = GetComponent <id_dictionary>(); selected_table = GetComponent <selected_dictionary>(); dragSelect = false; }
// Start is called before the first frame update void Start() { selected_table = GetComponent <selected_dictionary>(); u = GetComponent <Unit>(); dragSelect = false; }
// Start is called before the first frame update protected override void Awake() { base.Awake(); selected_table = GetComponent <selected_dictionary>(); }