Example #1
0
    //战队选择面板..
    public void ActivePetWarSelectPnl(GameObject PreWnd, UInt64 uuDBID, int iPos)
    {
        if (m_UIPetWarSelectPnl == null)
        {
            sdUILoading.ActiveSmallLoadingUI(true);
            ResLoadParams param = new ResLoadParams();
            param.petData0 = uuDBID.ToString();
            param.petInt   = iPos;
            sdResourceMgr.Instance.LoadResource("UI/PetSys/$PetWarSelectPnl.prefab", LoadPetWarSelectPnl, param);
            return;
        }

        if (PreWnd)
        {
            PreWnd.SetActive(false);
        }

        m_UIPetWarSelectPnl.SetActive(true);
        m_UIPetWarSelectPnl.transform.parent        = sdGameLevel.instance.UICamera.transform;
        m_UIPetWarSelectPnl.transform.localScale    = new Vector3(1.0f, 1.0f, 1.0f);
        m_UIPetWarSelectPnl.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
        //窗口显示的效果..
        WndAni.ShowWndAni(m_UIPetWarSelectPnl, false, "bg_grey");

        sdUIPetWarSelectPnl obj = m_UIPetWarSelectPnl.GetComponentInChildren <sdUIPetWarSelectPnl>();

        if (obj != null)
        {
            obj.ActivePetWarSelectPnl(PreWnd, uuDBID, iPos);
        }
    }
Example #2
0
    public void ActivePetWarSelectPnl(GameObject PreWnd, UInt64 uuDBID, int iSelectPos)
    {
        GameObject wnd = GameObject.Find("NGUIRoot");

        if (wnd)
        {
            sdUIPetWarSelectPnl petPnl = wnd.GetComponentInChildren <sdUIPetWarSelectPnl>();
            if (petPnl)
            {
                petPnl.m_uuSelectDBID = uuDBID;
                petPnl.m_iSelectPos   = iSelectPos;
                petPnl.UpdatePetSelectList();
            }
        }
    }
Example #3
0
 void OnClick()
 {
     if (gameObject)
     {
         if (m_uuDBID != UInt64.MaxValue && m_uuDBID != 0)
         {
             GameObject wnd = sdGameLevel.instance.NGUIRoot;
             if (wnd)
             {
                 sdUIPetWarSelectPnl petPnl = wnd.GetComponentInChildren <sdUIPetWarSelectPnl>();
                 if (petPnl)
                 {
                     //设置选中的宠物id,设置选中图标..
                     petPnl.m_uuSelectDBID = m_uuDBID;
                     petPnl.SetAllPetItemUnSelected();
                     SetPetSelect(true);
                     //判断选中宠物是否合法..
                     if (petPnl.m_uuSelectDBID == UInt64.MaxValue)
                     {
                         sdUICharacter.Instance.ShowOkMsg("请选择一个合适的战魂", null);
                         return;
                     }
                     //发送设置出战协议..
                     if (petPnl.m_iSelectPos >= 0 && petPnl.m_iSelectPos <= 20)
                     {
                         sdPetMsg.Send_CS_SET_BATTLE_PET_REQ(petPnl.m_iSelectPos, petPnl.m_uuSelectDBID);
                     }
                 }
                 //关闭窗口..
                 if (sdUIPetControl.m_UIPetWarSelectPnl != null)
                 {
                     sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetWarSelectPnl);
                 }
             }
         }
     }
 }
Example #4
0
    public static void DoCloseClick(string strName)
    {
        //宠物列表界面..
        if (strName == "petListClose")
        {
            if (sdUIPetControl.m_UIPetListPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetListPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetListPnl obj = sdUIPetControl.m_UIPetListPnl.GetComponent <sdUIPetListPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        //宠物出售界面..
        else if (strName == "saleSelectClose")
        {
            if (sdUIPetControl.m_UIPetSaleSelectPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetSaleSelectPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetSaleSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetSaleSelectPnl obj = sdUIPetControl.m_UIPetSaleSelectPnl.GetComponent <sdUIPetSaleSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        //宠物融合界面..
        else if (strName == "rongheClose")
        {
            if (sdUIPetControl.m_UIPetRonghePnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetRonghePnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetRonghePnl, true, "w_black");
                if (sdUIPetControl.m_UIPetListPnl)
                {
                    WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                }
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetRonghePnl obj = sdUIPetControl.m_UIPetRonghePnl.GetComponent <sdUIPetRonghePnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        //宠物融合选择界面..
        else if (strName == "rongheSelectClose")
        {
            if (sdUIPetControl.m_UIPetRongheSelectPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetRongheSelectPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetRongheSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetRongheSelectPnl obj = sdUIPetControl.m_UIPetRongheSelectPnl.GetComponent <sdUIPetRongheSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }

                GameObject wnd = sdGameLevel.instance.NGUIRoot;
                if (wnd)
                {
                    sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                    if (petPnl)
                    {
                        petPnl.ShowHideModel(true);
                    }
                }
            }
        }
        //宠物图鉴界面..
        else if (strName == "petTujianClose")
        {
            if (sdUIPetControl.m_UIPetTujianPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetTujianPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetTujianPnl, true, "w_black");
                if (sdUIPetControl.m_UIPetListPnl)
                {
                    WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                }
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetTujianPnl obj = sdUIPetControl.m_UIPetTujianPnl.GetComponent <sdUIPetTujianPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        //宠物战队界面..
        else if (strName == "petWarClose")
        {
            if (sdUIPetControl.m_UIPetWarPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetWarPnl);
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetWarPnl obj = sdUIPetControl.m_UIPetWarPnl.GetComponent <sdUIPetWarPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
                WndAni.HideWndAni(sdUIPetControl.m_UIPetWarPnl, true, "w_black");
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        //战队选择面板..
        else if (strName == "warSelectClose")
        {
            if (sdUIPetControl.m_UIPetWarSelectPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetWarSelectPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetWarSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetWarSelectPnl obj = sdUIPetControl.m_UIPetWarSelectPnl.GetComponent <sdUIPetWarSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        //宠物属性界面..
        else if (strName == "petPropClose")
        {
            if (sdUIPetControl.m_UIPetPropPnl != null)
            {
                //sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetPropPnl);
                WndAni.HideWndAni(sdUIPetControl.m_UIPetPropPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetPropPnl obj = sdUIPetControl.m_UIPetPropPnl.GetComponent <sdUIPetPropPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        //升级界面..
        else if (strName == "petLevelClose")
        {
            if (sdUIPetControl.m_UIPetLevelPnl != null)
            {
                UInt64          uuDBID = UInt64.MaxValue;
                sdUIPetLevelPnl obj    = sdUIPetControl.m_UIPetLevelPnl.GetComponent <sdUIPetLevelPnl>();
                if (obj != null)
                {
                    uuDBID = obj.m_uuDBID;
                }

                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }

        //升级材料选择..
        else if (strName == "levelupSelectClose")
        {
            if (sdUIPetControl.m_UIPetLevelSelectPnl != null)
            {
                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelSelectPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetLevelSelectPnl obj = sdUIPetControl.m_UIPetLevelSelectPnl.GetComponent <sdUIPetLevelSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }

        //强化界面..
        else if (strName == "petStrongClose")
        {
            if (sdUIPetControl.m_UIPetStrongPnl != null)
            {
                UInt64           uuDBID = UInt64.MaxValue;
                sdUIPetStrongPnl obj    = sdUIPetControl.m_UIPetStrongPnl.GetComponent <sdUIPetStrongPnl>();
                if (obj != null)
                {
                    uuDBID = obj.m_uuDBID;
                }

                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }

        //强化选择界面..
        else if (strName == "strongSelectClose")
        {
            if (sdUIPetControl.m_UIPetStrongSelectPnl != null)
            {
                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongSelectPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongSelectPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetStrongSelectPnl obj = sdUIPetControl.m_UIPetStrongSelectPnl.GetComponent <sdUIPetStrongSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
    }
Example #5
0
    void OnClick()
    {
        //宠物列表界面..
        if (gameObject.name == "RbZh")
        {
            sdUIPetControl.Instance.ActivePetListPnl(null, false);
        }
        else if (gameObject.name == "RbSp")
        {
            sdUIPetControl.Instance.ActivePetPaperPnl(null);
        }
        else if (gameObject.name == "RbRh")
        {
            sdUIPetControl.Instance.ActivePetRonghePnl(null);
        }
        else if (gameObject.name == "RbTj")
        {
            sdUIPetControl.Instance.ActivePetTujianPnl(null);
        }
        else if (gameObject.name == "petListClose")
        {
            if (sdUIPetControl.m_UIPetListPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetListPnl obj = sdUIPetControl.m_UIPetListPnl.GetComponent <sdUIPetListPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        else if (gameObject.name == "btnPetSale")
        {
            sdUIPetControl.Instance.ActivePetSaleSelectPnl(null);
        }
        else if (gameObject.name == "listSortColor")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetListPnl listPnl = wnd.GetComponentInChildren <sdUIPetListPnl>();
                if (listPnl)
                {
                    if (listPnl.m_iSortType != (int)PetSortType.Pet_SortBy_Color)
                    {
                        listPnl.m_iSortType = (int)PetSortType.Pet_SortBy_Color;
                        listPnl.RefreshPetListPage();
                    }
                }
            }
        }
        else if (gameObject.name == "listSortLevel")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetListPnl listPnl = wnd.GetComponentInChildren <sdUIPetListPnl>();
                if (listPnl)
                {
                    if (listPnl.m_iSortType != (int)PetSortType.Pet_SortBy_Level)
                    {
                        listPnl.m_iSortType = (int)PetSortType.Pet_SortBy_Level;
                        listPnl.RefreshPetListPage();
                    }
                }
            }
        }
        //宠物出售界面..
        else if (gameObject.name == "saleSelectClose")
        {
            if (sdUIPetControl.m_UIPetSaleSelectPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetSaleSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetSaleSelectPnl obj = sdUIPetControl.m_UIPetSaleSelectPnl.GetComponent <sdUIPetSaleSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        else if (gameObject.name == "btnSaleOk")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>();
                if (listPnl)
                {
                    listPnl.PetBeginSale();
                }
            }
        }
        else if (gameObject.name == "SaleOne")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>();
                if (listPnl)
                {
                    listPnl.OnClickSaleSelectBtn(1);
                }
            }
        }
        else if (gameObject.name == "SaleTwo")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>();
                if (listPnl)
                {
                    listPnl.OnClickSaleSelectBtn(2);
                }
            }
        }
        else if (gameObject.name == "SaleThree")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>();
                if (listPnl)
                {
                    listPnl.OnClickSaleSelectBtn(3);
                }
            }
        }
        else if (gameObject.name == "SaleFour")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetSaleSelectPnl listPnl = wnd.GetComponentInChildren <sdUIPetSaleSelectPnl>();
                if (listPnl)
                {
                    listPnl.OnClickSaleSelectBtn(4);
                }
            }
        }
        //宠物碎片合成界面..
        else if (gameObject.name == "petPaperClose")
        {
            if (sdUIPetControl.m_UIPetPaperPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetPaperPnl, true, "w_black");
                if (sdUIPetControl.m_UIPetListPnl)
                {
                    WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                }
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetPaperPnl obj = sdUIPetControl.m_UIPetPaperPnl.GetComponent <sdUIPetPaperPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        else if (gameObject.name == "btnPetPaper")
        {
            //数量够,允许合成..
            if (gameObject.transform.FindChild("Background").gameObject.GetComponent <UISprite>().spriteName == "btn_2")
            {
                int iPetId = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iPetID;
                if (iPetId > 0)
                {
                    sdUIPetPaperPnl.m_iNowSelectID = iPetId;
                    int iCurNum = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iCurNum;
                    int iMaxNum = gameObject.transform.parent.parent.gameObject.GetComponent <sdUIPetPaperCard>().m_iMaxNum;
                    if (iCurNum >= iMaxNum && iMaxNum > 0)
                    {
                        Hashtable info = sdConfDataMgr.Instance().GetPetTemplate(iPetId.ToString());
                        if (info != null)
                        {
                            sdMsgBox.OnConfirm btn_ok = new sdMsgBox.OnConfirm(OnClickPetGatherOk);
                            sdUICharacter.Instance.ShowOkCanelMsg("确定要将已有碎片合成么?", btn_ok, null);
                        }
                        else
                        {
                            sdUICharacter.Instance.ShowOkMsg("无效的宠物ID", null);
                        }
                    }
                    else
                    {
                        sdUICharacter.Instance.ShowOkMsg("没有足够的碎片", null);
                    }
                }
            }
            else
            {
                sdUICharacter.Instance.ShowMsgLine("碎片数量不足", Color.yellow);
            }
        }
        //宠物融合界面..
        else if (gameObject.name == "rongheClose")
        {
            if (sdUIPetControl.m_UIPetRonghePnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetRonghePnl, true, "w_black");
                if (sdUIPetControl.m_UIPetListPnl)
                {
                    WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                }
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetRonghePnl obj = sdUIPetControl.m_UIPetRonghePnl.GetComponent <sdUIPetRonghePnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        else if (gameObject.name == "btnRhSel0")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                if (petPnl)
                {
                    sdUIPetControl.Instance.ActivePetRongheSelectPnl(null, petPnl.m_uuPetID1, 998);
                    petPnl.ShowHideModel(false);
                }
            }
        }
        else if (gameObject.name == "btnRhSel1")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                if (petPnl)
                {
                    sdUIPetControl.Instance.ActivePetRongheSelectPnl(null, petPnl.m_uuPetID0, 999);
                    petPnl.ShowHideModel(false);
                }
            }
        }
        else if (gameObject.name == "btnRonghe")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                if (petPnl)
                {
                    if (petPnl.m_uuPetID0 != UInt64.MaxValue && petPnl.m_uuPetID1 != UInt64.MaxValue)
                    {
                        sdPetMsg.Send_CS_PET_MERGE_REQ(petPnl.m_uuPetID0, petPnl.m_uuPetID1);
                        petPnl.OnClickRongheBtn();
                    }
                    else
                    {
                        sdUICharacter.Instance.ShowOkMsg("请选择两个战魂作为融合材料", null);
                    }
                    //petPnl.OnClickRongheBtn();
                    //petPnl.m_bBeginRonghe = true;
                    //petPnl.m_iPetIDNew = 102;
                    //petPnl.LoadRongheEffect();
                }
            }
        }
        else if (gameObject.name == "btnRongheShow")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                if (petPnl)
                {
                    if (petPnl.m_iPetIDNew > 0)
                    {
                        sdUIPetControl.Instance.ActivePetSmallTip(null, petPnl.m_iPetIDNew, 0, 1);
                        petPnl.ShowHideModel(false);
                    }
                }
            }
        }
        else if (gameObject.name == "btnRongheBack")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                if (petPnl)
                {
                    petPnl.ResetPetRongheUI();
                    petPnl.ShowRonghePetSelectLeftModel();
                    petPnl.ShowRonghePetSelectRightModel();
                }
            }
        }
        //宠物融合选择界面..
        else if (gameObject.name == "rongheSelectClose")
        {
            if (sdUIPetControl.m_UIPetRongheSelectPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetRongheSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetRongheSelectPnl obj = sdUIPetControl.m_UIPetRongheSelectPnl.GetComponent <sdUIPetRongheSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }

                GameObject wnd = sdGameLevel.instance.NGUIRoot;
                if (wnd)
                {
                    sdUIPetRonghePnl petPnl = wnd.GetComponentInChildren <sdUIPetRonghePnl>();
                    if (petPnl)
                    {
                        petPnl.ShowHideModel(true);
                    }
                }
            }
        }
        //宠物图鉴界面..
        else if (gameObject.name == "petTujianClose")
        {
            if (sdUIPetControl.m_UIPetTujianPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetTujianPnl, true, "w_black");
                if (sdUIPetControl.m_UIPetListPnl)
                {
                    WndAni.HideWndAni(sdUIPetControl.m_UIPetListPnl, true, "w_black");
                }
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetTujianPnl obj = sdUIPetControl.m_UIPetTujianPnl.GetComponent <sdUIPetTujianPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        //宠物战队界面..
        else if (gameObject.name == "petWarClose")
        {
            if (sdUIPetControl.m_UIPetWarPnl != null)
            {
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetWarPnl obj = sdUIPetControl.m_UIPetWarPnl.GetComponent <sdUIPetWarPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
                WndAni.HideWndAni(sdUIPetControl.m_UIPetWarPnl, true, "w_black");
            }

            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }
        }
        else if (gameObject.name == "rbPetWar1")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>();
                if (petWarPnl)
                {
                    petWarPnl.mCurTeamIndex = 0;
                    petWarPnl.ReflashPetBattleTeam();
                    petWarPnl.RefreshPetZuhePage();
                }
            }
        }
        else if (gameObject.name == "rbPetWar2")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>();
                if (petWarPnl)
                {
                    petWarPnl.mCurTeamIndex = 1;
                    petWarPnl.ReflashPetBattleTeam();
                    petWarPnl.RefreshPetZuhePage();
                }
            }
        }
        else if (gameObject.name == "rbPetWar3")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>();
                if (petWarPnl)
                {
                    petWarPnl.mCurTeamIndex = 2;
                    petWarPnl.ReflashPetBattleTeam();
                    petWarPnl.RefreshPetZuhePage();
                }
            }
        }
        else if (gameObject.name == "btnAccept")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetWarPnl petWarPnl = wnd.GetComponentInChildren <sdUIPetWarPnl>();
                if (petWarPnl)
                {
                    if (petWarPnl.mCurTeamIndex != sdNewPetMgr.Instance.mPetCurTeam)
                    {
                        sdPetMsg.Send_CS_PET_TEAM_RPT(petWarPnl.mCurTeamIndex);
                    }
                }
            }
        }
        //战队选择面板..
        else if (gameObject.name == "warSelectClose")
        {
            if (sdUIPetControl.m_UIPetWarSelectPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetWarSelectPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetWarSelectPnl obj = sdUIPetControl.m_UIPetWarSelectPnl.GetComponent <sdUIPetWarSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        //宠物属性界面..
        else if (gameObject.name == "petPropClose")
        {
            if (sdUIPetControl.m_UIPetPropPnl != null)
            {
                WndAni.HideWndAni(sdUIPetControl.m_UIPetPropPnl, false, "bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetPropPnl obj = sdUIPetControl.m_UIPetPropPnl.GetComponent <sdUIPetPropPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetlock")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    SClientPetInfo Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID);
                    if (Info == null)
                    {
                        return;
                    }

                    sdPetMsg.Send_CS_LOCK_RPT((int)HeaderProto.ELockType.PET_LOCK, petPnl.m_uuDBID, 1 - Info.m_Lock);

                    if (Info.m_Lock == 1)
                    {
                        sdUICharacter.Instance.ShowMsgLine("解锁成功", Color.yellow);
                    }
                    else
                    {
                        sdUICharacter.Instance.ShowMsgLine("加锁成功", Color.yellow);
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetshow")
        {
        }
        else if (gameObject.name == "propModelLeft")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    sdConfDataMgr.Instance().OnModelClickRandomPlayAnm(petPnl.GetPetModel());
                }
            }
        }
        else if (gameObject.name == "RbPropDesc")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    petPnl.PropUIShow(0);
                }
            }
        }
        else if (gameObject.name == "RbPropJn")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    petPnl.PropUIShow(2);
                }
            }
        }
        else if (gameObject.name == "RbPropZh")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    petPnl.PropUIShow(3);
                }
            }
        }
        else if (gameObject.name == "btnPetLevelup")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    SClientPetInfo Info = null;
                    if (petPnl.m_uuDBID == UInt64.MaxValue)
                    {
                        return;
                    }
                    Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID);
                    if (Info == null)
                    {
                        return;
                    }

                    if (Info.m_CanLevelUp != 1)
                    {
                        sdUICharacter.Instance.ShowOkMsg("该战魂不能升级", null);
                        return;
                    }

                    int iLevel   = Info.m_iLevel;
                    int iMyLevel = int.Parse(sdGameLevel.instance.mainChar.Property["Level"].ToString());
                    iMyLevel = iMyLevel + 20;
                    if (iLevel >= sdNewPetMgr.MAX_PET_LEVEL)
                    {
                        sdUICharacter.Instance.ShowOkMsg("该战魂已经满级", null);
                    }
                    else if (iLevel < sdNewPetMgr.MAX_PET_LEVEL && iLevel >= iMyLevel)
                    {
                        sdUICharacter.Instance.ShowOkMsg("战魂等级不可高于主角等级20级以上", null);
                    }
                    else
                    {
                        sdNewPetMgr.Instance.ResetPetLevelUpDBID();
                        if (sdUIPetControl.m_UIPetPropPnl != null)
                        {
                            UInt64 uuDBID = petPnl.m_uuDBID;
                            //隐藏属性界面模型..
                            petPnl.SetPetModelVisible(false);
                            //这里弹出升级界面..
                            sdUIPetControl.Instance.ActivePetLevelPnl(null, uuDBID);
                        }
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetStrong")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    SClientPetInfo Info = null;
                    if (petPnl.m_uuDBID == UInt64.MaxValue)
                    {
                        return;
                    }
                    Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID);
                    if (Info == null)
                    {
                        return;
                    }

                    int iLevel = Info.m_iLevel;
                    int iUp    = Info.m_iUp;
                    if (iUp >= sdNewPetMgr.MAX_PET_STRONG_LEVEL)
                    {
                        sdUICharacter.Instance.ShowOkMsg("该战魂已经强化到最高级别", null);
                    }
                    else
                    {
                        if (iLevel < sdNewPetMgr.MAX_PET_CAN_STRONG_LEVEL)
                        {
                            sdUICharacter.Instance.ShowOkMsg("战魂等级达到20级后可开启战魂强化", null);
                        }
                        else
                        {
                            sdNewPetMgr.Instance.m_uuPetStrongSelectID = UInt64.MaxValue;

                            if (sdUIPetControl.m_UIPetPropPnl != null)
                            {
                                UInt64 uuDBID = petPnl.m_uuDBID;
                                //关闭属性界面..
                                petPnl.SetPetModelVisible(false);
                                //这里弹出强化界面..
                                sdUIPetControl.Instance.ActivePetStrongPnl(null, uuDBID);
                            }
                        }
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetGather")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                if (petPnl)
                {
                    int iPetId = petPnl.m_iPetTemplateID;
                    if (iPetId > 0)
                    {
                        int iCurNum = sdNewPetMgr.Instance.getPetGatherCurNumByPetId(iPetId);
                        int iMaxNum = sdNewPetMgr.Instance.getPetGatherMaxNumByPetId(iPetId);
                        if (iCurNum >= iMaxNum && iMaxNum > 0)
                        {
                            Hashtable info = sdConfDataMgr.Instance().GetPetTemplate(iPetId.ToString());
                            if (info != null)
                            {
                                sdMsgBox.OnConfirm btn_ok = new sdMsgBox.OnConfirm(OnClickPetGatherOk);
                                sdUICharacter.Instance.ShowOkCanelMsg("确定要将已有碎片合成么?", btn_ok, null);
                            }
                            else
                            {
                                sdUICharacter.Instance.ShowOkMsg("无效的宠物ID", null);
                            }
                        }
                        else
                        {
                            sdUICharacter.Instance.ShowOkMsg("没有足够的碎片", null);
                        }
                    }
                }
            }
        }
        //升级界面..
        else if (gameObject.name == "petLevelClose")
        {
            if (sdUIPetControl.m_UIPetLevelPnl != null)
            {
                UInt64          uuDBID = UInt64.MaxValue;
                sdUIPetLevelPnl obj    = sdUIPetControl.m_UIPetLevelPnl.GetComponent <sdUIPetLevelPnl>();
                if (obj != null)
                {
                    uuDBID = obj.m_uuDBID;
                }

                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }

                GameObject wnd = sdGameLevel.instance.NGUIRoot;
                if (wnd)
                {
                    sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                    if (petPnl)
                    {
                        petPnl.SetPetModelVisible(true);
                    }
                }
            }
        }
        else if (gameObject.name == "levelModelLeft")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                if (petPnl)
                {
                    sdConfDataMgr.Instance().OnModelClickRandomPlayAnm(petPnl.GetPetModel());
                }
            }
        }
        else if (gameObject.name == "btnPetLevelupOk")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                if (petPnl)
                {
                    if (petPnl.m_iLevelUpingSetp != 0 || sdPetMsg.bPetLeveling == true)
                    {
                        return;
                    }

                    if (sdNewPetMgr.Instance.AllPetLevelUpDBIDIsNull() == true)
                    {
                        sdUICharacter.Instance.ShowOkMsg("请选择战魂升级材料", null);
                    }
                    else
                    {
                        uint        uiCost    = (uint)petPnl.GetPetLevelUpCost();
                        uint        uiMyMoney = 0;
                        sdGameLevel level     = sdGameLevel.instance;
                        if (level != null)
                        {
                            if (level.mainChar != null)
                            {
                                Hashtable prop = level.mainChar.GetProperty();
                                uiMyMoney = (uint)prop["NonMoney"];
                            }
                        }

                        if (uiCost > uiMyMoney)
                        {
                            sdUICharacter.Instance.ShowOkMsg("没有足够的金币", null);
                        }
                        else
                        {
                            petPnl.SendPetLevelUpMsg();
                        }
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetLevelAutoSelect")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                if (petPnl)
                {
                    if (petPnl.m_iLevelUpingSetp != 0 || sdPetMsg.bPetLeveling == true)
                    {
                        return;
                    }
                }

                if (petPnl)
                {
                    SClientPetInfo Info = null;
                    if (petPnl.m_uuDBID == UInt64.MaxValue)
                    {
                        return;
                    }
                    Info = sdNewPetMgr.Instance.GetPetInfo(petPnl.m_uuDBID);
                    if (Info == null)
                    {
                        return;
                    }

                    int iLevel   = Info.m_iLevel;
                    int iMyLevel = int.Parse(sdGameLevel.instance.mainChar.Property["Level"].ToString());
                    iMyLevel = iMyLevel + 20;
                    if (iLevel >= sdNewPetMgr.MAX_PET_LEVEL)
                    {
                        sdUICharacter.Instance.ShowOkMsg("该战魂已经满级", null);
                        return;
                    }
                    else if (iLevel < sdNewPetMgr.MAX_PET_LEVEL && iLevel >= iMyLevel)
                    {
                        sdUICharacter.Instance.ShowOkMsg("战魂等级不可高于主角等级20级以上", null);
                        return;
                    }
                }
            }

            sdNewPetMgr.Instance.AutoSelectPetLevelMaterial();
        }
        else if (gameObject.name == "panEnd")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                if (petPnl && petPnl.m_iLevelUpingSetp == 5 && petPnl.m_bBeginLineMove == true)
                {
                    petPnl.m_iLevelUpingSetp = 6;
                }
            }
        }
        //升级材料选择..
        else if (gameObject.name == "levelupSelectClose")
        {
            if (sdUIPetControl.m_UIPetLevelSelectPnl != null)
            {
                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetLevelSelectPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetLevelSelectPnl obj = sdUIPetControl.m_UIPetLevelSelectPnl.GetComponent <sdUIPetLevelSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }

                GameObject wnd = sdGameLevel.instance.NGUIRoot;
                if (wnd)
                {
                    sdUIPetLevelPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                    if (petPnl)
                    {
                        petPnl.SetPetModelVisible(true);
                    }
                }
            }
        }
        else if (gameObject.name == "btnLevelSelectGo")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetLevelSelectPnl petPnl = wnd.GetComponentInChildren <sdUIPetLevelSelectPnl>();
                if (petPnl)
                {
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[0] = petPnl.m_uuSelectDBID0;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[1] = petPnl.m_uuSelectDBID1;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[2] = petPnl.m_uuSelectDBID2;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[3] = petPnl.m_uuSelectDBID3;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[4] = petPnl.m_uuSelectDBID4;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[5] = petPnl.m_uuSelectDBID5;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[6] = petPnl.m_uuSelectDBID6;
                    sdNewPetMgr.Instance.m_uuPetLevelSelectID[7] = petPnl.m_uuSelectDBID7;

                    if (sdUIPetControl.m_UIPetLevelSelectPnl != null)
                    {
                        sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetLevelSelectPnl);
                    }

                    sdUIPetLevelPnl petLevelPnl = wnd.GetComponentInChildren <sdUIPetLevelPnl>();
                    if (petLevelPnl)
                    {
                        petLevelPnl.ReflashPetLevelIcon(true);
                        petLevelPnl.ResetPetLevelCostAndExp();
                        petLevelPnl.SetPetModelVisible(true);
                    }
                }
            }
        }
        //强化界面..
        else if (gameObject.name == "petStrongClose")
        {
            if (sdUIPetControl.m_UIPetStrongPnl != null)
            {
                UInt64           uuDBID = UInt64.MaxValue;
                sdUIPetStrongPnl obj    = sdUIPetControl.m_UIPetStrongPnl.GetComponent <sdUIPetStrongPnl>();
                if (obj != null)
                {
                    uuDBID = obj.m_uuDBID;
                }

                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }

                GameObject wnd = sdGameLevel.instance.NGUIRoot;
                if (wnd)
                {
                    sdUIPetPropPnl petPnl = wnd.GetComponentInChildren <sdUIPetPropPnl>();
                    if (petPnl)
                    {
                        petPnl.SetPetModelVisible(true);
                    }
                }
            }
        }
        else if (gameObject.name == "btnPetStrongOk")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIPetStrongPnl petPnl = wnd.GetComponentInChildren <sdUIPetStrongPnl>();
                if (petPnl)
                {
                    petPnl.OnClickStrongOk();
                }
            }
        }
        //强化选择界面..
        else if (gameObject.name == "strongSelectClose")
        {
            if (sdUIPetControl.m_UIPetStrongSelectPnl != null)
            {
                sdUIPetControl.Instance.ClosePetPnl(sdUIPetControl.m_UIPetStrongSelectPnl);
                //WndAni.HideWndAni(sdUIPetControl.m_UIPetStrongSelectPnl,false,"bg_grey");
                if (!sdUIPetControl.Instance.IsReturnLevelPrepare())
                {
                    sdUIPetStrongSelectPnl obj = sdUIPetControl.m_UIPetStrongSelectPnl.GetComponent <sdUIPetStrongSelectPnl>();
                    if (obj != null && obj.m_preWnd != null)
                    {
                        obj.m_preWnd.SetActive(true);
                    }
                }
            }
        }
    }