void BeforeLeave() { sdGlobalDatabase.Instance.globalData["moviedialogue"] = false; BuffChange(false); sdGameCamera gameCamera = sdGameLevel.instance.mainCamera; List <stMovie> movieList = stageMovie.movieList; if (m_nDialogueIndex < movieList.Count) { stMovie movieData = movieList[m_nDialogueIndex]; if (movieData.npcNoShow == 1) { GameObject obj = GameObject.Find(movieData.npcModel); if (obj != null) { obj.SetActive(false); } } } sdUICharacter.Instance.DialogueCharacterList.Clear(); sdGameLevel.instance.mainCamera.MainCharFollow = true; m_mainCamera.transform.position = m_cameraSavePosition; m_mainCamera.transform.rotation = m_cameraSaveRotate; HideUI(m_headImage); HideUI(m_texImage); if (m_bGuide) { sdGameLevel.instance.SetFingerObjectActive(true); } sdUICharacter.Instance.ShowFightUi(); SetTime(leaveTime); m_nStage = 7; }
// Update is called once per frame void Update() { if (fTime > 0.0f) { sdGameCamera cam = sdGameLevel.instance.mainCamera; if (cam != null) { float old = cam.OrginZommIn; cam.OrginZommIn = Mathf.Lerp(old, fTarget, Mathf.Pow(1.0f - fTime / FadeTime, 0.5f)); } float t = Time.unscaledDeltaTime; if (t > 0.02) { t = 0.02f; } fTime -= t; Debug.Log(cam.OrginZommIn); } else { fTime = -1.0f; } }