protected void PlayDieAudio(sdGameActor actor) { string[] strAudioArray = { "$warrior_sound/m_2_die_01.wav", "$mage_sound/w_2_die_02.wav", "$ranger_sound/m_4_die_02.wav", "$cleric_sound/woman_die_01.wav" }; sdGameActor mainchar = sdGameLevel.instance.mainChar; if (actor.GetInstanceID() == mainchar.GetInstanceID() && this == mainchar.logicTSM.die) { int job = (int)mainchar.GetJob(); job = job / 3; if (job >= 0 && job < strAudioArray.Length) { actor.PlayAudio(strAudioArray[job]); } } }
public void playAudio(sdGameActor _gameActor) { if (_gameActor == null) { return; } if (aniState == null) { return; } if (stateData == null) { if (_gameActor.GetInstanceID() == sdGameLevel.instance.mainChar.GetInstanceID() && this == _gameActor.logicTSM.run) { playRunAudio(_gameActor); } return; } AudioSource audio = _gameActor.SelfAudioSource; string[] strAudio = (string[])stateData["AudioConf"]; if (strAudio != null && strAudio.Length != 0) { int[] startTime = (int[])stateData["AudioStartTime"]; for (int index = 0; index < startTime.Length && index < strAudio.Length; ++index) { float testPoint = (float)startTime[index] * 0.0001f; if (aniState.wrapMode == WrapMode.Loop) { testPoint = testPoint + ((int)aniState.normalizedTime); } if (audio != null && testPoint >= _gameActor.PreviousAudioTime && testPoint <= aniState.normalizedTime) { _gameActor.PlayAudio(strAudio[index]); } } _gameActor.PreviousAudioTime = aniState.normalizedTime; } }