public override void OnInspectorGUI() { script_playerProperties playerProperties = (script_playerProperties)target; EditorGUILayout.HelpBox("[PlayerProperties script] \nDescription: Controls all the assets associated with the character. \n- Assign the assets to the various variables below.", MessageType.Info); DrawDefaultInspector(); //EditorGUILayout.Space(); EditorGUILayout.LabelField(""); }
void Update() { CharacterController playerController = GetComponent <CharacterController> (); AudioSource playerAudio = GetComponent <AudioSource> (); playerProps = GetComponent <script_playerProperties>(); player_actions(ref playerController, ref playerAudio); script_playerMovement.player_acceleration_from_gravity(ref velocity, ref playerController); script_playerMovement.set_player_direction(ref velocity, ref moveDirection); playerController.Move(velocity * Time.deltaTime); }
void Start() { playerProperties = player.GetComponent <script_playerProperties>(); time = GetComponent <script_gameTimer>(); }