//Define All Component References private void OnEnable() { trans = GetComponent <Transform>(); sr = GetComponent <SpriteRenderer>(); po = GetComponent <scr_physicsObject>(); pm = GetComponent <scr_placeMeeting>(); }
//Define Componenet Variables private void OnEnable() { trans = GetComponent <Transform>(); sr = GetComponent <SpriteRenderer>(); bc2d = GetComponent <BoxCollider2D>(); pm = GetComponent <scr_placeMeeting>(); player = GameObject.Find("obj_player").GetComponent <Transform>(); }
//Define Component Vars private void OnEnable() { trans = GetComponent <Transform>(); bc2d = GetComponent <BoxCollider2D>(); rb2d = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); pm = GetComponent <scr_placeMeeting>(); }
//Define Component References private void OnEnable() { trans = GetComponent <Transform>(); anim = GetComponent <Animator>(); pm = GetComponent <scr_placeMeeting>(); po = GetComponent <scr_physicsObject>(); enemy = GetComponent <scr_enemy>(); }
//Define Component Variables private void OnEnable() { trans = GetComponent <Transform>(); po = GetComponent <scr_physicsObject>(); pm = GetComponent <scr_placeMeeting>(); enemy = GetComponent <scr_enemy>(); player = GameObject.Find("obj_player").GetComponent <Transform>(); mainCam = GameObject.Find("obj_playerCamera").GetComponent <Transform>(); }